Extra Hours

guides Last update:03 July 2019 Extra Hours- this is another side case (quest) inThe Sinking City. you might take up this case at any time in the game, even in the early stages. To begin this task, you’re gonna wanna go to the west part ofSalvation Harbor. Near the fast-travel point, at the end of Salvation Road, you will findThe Seven Oaks Bar. Talk to the policeman standing between the tables and agree to do the job....

July 3, 2019 · 2 min · 228 words · Maria Gonzalez

Capitol Park| Detroit Become Human Walkthrough

you could be aggressive and fight for freedom or choose a peaceful option. The scene contains a lot of events, the outcome of which influence your relationship with North. Get Access to the Shop Find the camera. The red line will lead you to an alarm panel behind the street. Jump into the hole and sway the androids to your side, then hack the alarm system. If the QTE wasn’t successful, you’lllose her trust(both options are found in the Flowchart)....

July 2, 2019 · 1 min · 180 words · Richard Turner

Crossroads

guides Last update:02 July 2019 As Kara, you start theCrossroadschapter inside of a car that heads to Jericho. As an option, you canlisten to the radioandlook through the window. Head to the ship. In the corner you could find a place for Alice to rest. Also, it’s possible for you to speak with her and Luther. Anewspapercan be found here but only if Markus has attacked the police officers duringFreedom Marchchapter....

July 2, 2019 · 1 min · 202 words · Loretta Harris MD

Jericho & Time to Decide| Detroit Become Human Walkthrough

guides Last update:02 July 2019 This chapter offers a walkthrough for two short scenes starring Marcus. Jericho This chapter always begins in the same way. Turn around and continue down the stairs. The upper station contains anewspaperon the bench. Continue behind the building to encounter an additional picture on the first floor, then continue right. Now, move the wooden stillage which blocks you from accessing the third square. Enter the parking lot....

July 2, 2019 · 2 min · 243 words · Barbara Pugh

Order 1

guides Last update:02 July 2019 The first real order inCar Mechanic Simulator 2018is Emden Lotz. This chapter will tell you how to repair this car. You will learn what you have to do. Then, press the button on the side of the machine to lift the car high up. After that, you must select theuseoption. When the process is over you’re free to put it aside and lower the car....

July 2, 2019 · 2 min · 228 words · Laura Sanders

Order 6

guides Last update:02 July 2019 This story order inCar Mechanic Simulator 2018requires you to repair Salem Flamo. The repairs and the shopping list can be found below. Usually, a starter is the source of this problem. However, here it’s ignition system. Start by looking under the hood. Detach theignition wiresand dismount all fourspark plugsas well as theignition coilfrom which those wires are coming out. Also, you should probably find thebatteryand dismount it....

July 2, 2019 · 1 min · 154 words · Arthur Evans

Partners| Detroit Become Human Walkthrough

guides Last update:02 July 2019 In this chapter ofDetroit: Become Humanwe’re back to Connor. Even if he died in chapter one - this chapter and the subsequent ones are a retrospect. From now on, you will start developing a relation with your partner - Hank. The kind of bond you are able to create has a huge impact on the ending. Don’t worry, though, because there will be many occasions to mend any potential mistakes....

July 2, 2019 · 1 min · 187 words · Kimberly Patel

The Hostage| Detroit Become Human Walkthrough

Each chapter has a diagram like this one. The choices you make in this chapter have little to no impact on the story later in the game. Right in the first hallway, you cansave a fishthat’s lying on the floor. Use theright stick, to look at it and then leave it/throw into the aquarium. This event is saved on the Diagram. If you don’t manage, a random response will be chosen....

July 2, 2019 · 1 min · 143 words · Cathy Jackson

The Stratford Tower| Detroit Become Human Walkthrough

Reception The scene begins at the front office. Start by: Floor 47 You are now at floor 47 of the Stratford Tower. Complete following actions: Start removing the window. Before you do so,lock the door. You are left with two options: The team enters the studio. One of the operators attempts to escape: Time for the final scene in this chapter -speech. It consists of three main choices that will determine your public opinion (acceptation/rejection)....

July 2, 2019 · 1 min · 138 words · Christopher Williams

Colony development

guides Last update:27 June 2019 In this chapter you’re able to find out how todevelop your colony. The tips below focus on buildings, combat and creating defense walls. We hope that this information would help you survive your first game inThey Are Billions. Buildings At the beginning of the game, you could only erect several basic buildings. Development of your colony will let you access more. When it comes to grasslands, these are best used if they are spotted withFarms....

June 27, 2019 · 3 min · 610 words · Mathew King

Defending the colony

You must remember that the towers can’t shoot over rocks and forest. Take advantage of theShocking Tower- set them on the first line of defense due to their small range. The electricity can kill many weaker zombies and it repels stronger ones. Prepare yourself for placing the Shocking Tower as they consume plenty of energy (30). This option still makes them shoot the weaker zombies for as long as there are no stronger ones....

June 27, 2019 · 2 min · 277 words · Amber Price

How do the Dark Detectors work in Harry Potter Wizards Unite?

How to get a Dark Detector? Dark Detectors can be acquired in multiple ways. They are sold separately or in a pack with other items. you might also get Dark Detectors as a daily sign in reward. How to use a Dark Detector? Place a Dark Detector in the Inn, in the special spot. you’re able to place up to three of them. Each Dark Detector lasts thirty minutes. The more Dark Detectors you place, the better they are at detecting Foundables....

June 27, 2019 · 1 min · 180 words · Erica Singh

How to get keys in Harry Potter Wizards Unite?

guides Last update:27 June 2019 Keys are one of the many items found in Harry Potter: Wizards Unite. You need them to open Portkey Portmanteaus. Silver keys are one-time use only. One key cost 90 coins, 4 of them cost 325 coins. By developing your character, you’ve got the option to keep getting new keys. Chests in the Registry Each category in the Register has a few levels. Reach the required level (by collecting enough Foundables) to receive a chest....

June 27, 2019 · 1 min · 181 words · Nancy Anderson