You use the blowgun just like the ordinary gun.
Target a nearby enemy and shoot.
Ahead, you will notice a gunner.
Shoot him with the sleeping dart and jump there immediately to neutralize the enemy at close quarters.
Still, make a run at restrict that, especially around the prisoners.
From the gunner’s tower, you have a view over the first group of prisoners.
Aim the berserk dart at the guard targeting the prisoners.
The guards around will launch at him and probably kill him.The regular soldiers will not attack the prisoners.
Only the ones that target them will.
The situation is the same as previously.
Shoot at the soldier with the musket and the rest will start attacking him.
Again, keep an emergency sleeping dart prepared, just in case.
After the fighting finishes, finish out the remaining ones and free the prisoners.
You will find a prisoner on the left, and on the right of the most recent group.
Around, there should be one patrol and one guard on the wooden stairs above.
Put both to sleep, using the darts, and go deeper into the village, towards the cottages.
Right next to the cottages, there are towers with musketeers on top.
Note the connection between the roofs of the cottages and the tower in the screenshot.
The tower is directly connected with another one, where there is another gunner.
Once both of the towers are disabled, you will be able to move around the village more freely.
At this point, you should have freed 9-10 of the 14 prisoners that you should probably free.
Simply, approach the groups one after another until you free enough prisoners.
Once you free 14 prisoners, this mission, and sequence 4, will conclude.
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