After fight all lost troops are resurrected)

15 -Revelation Crystal(Gives +1 to magic defence permanently.

Only one-shot for hero)

16 -Dragon vein(regenerate hero’s mana completely.

Can be used once per week)

17 -stone of enlightment(gives 2500 XP.

Article image

Only one-shot for hero)

20 -weaponsmith(gives permanent +1 to hero’s might attack.

One-shot for a hero)

21 -mother earth shrine(increase hit points of all unit about 10%.

Once per every fight)

22 -blind maiden(increase hero’s destiny by 5.

PC

Hero can use it only once)

24 -armoursmith(permanent +1 to the might defence.

28 -Shrine of the Seventh Dragon(Level up a hero for a sufficient payment.

Hero can use it only once)

29 -ice pearl shrine(+10 to army’s initiative.

PC

Once per week)

30 -lighthouse(increase’s army morale.

Hero can use it once per week. )

Once per week.)

PC

32 -Knight Shrine(+1 to unit’s movement radius and +5 to the morale for a week.

Hero can use it once per seven turns.)

Only once per fight)

2 -stone of enlightment(gives 2500 XP.

PC

Hero can use it only once

3 -Revelation Crystal(Gives +1 to magic defence permanently.

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PC

Might & Magic: Heroes VI