It is guarded very weakly.

3Altar o SylannaIt allows you to launch the Seal of Sylanna (09).

4Seal of ShalassaYou can open it using key from Altar of Shalassa (10).

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5BarrierTo go through the barrier complete “Fang Bay” main quest.

6Obelisk

8Obelisk

9Seal of SylannaYou can open it using key from Altar of Sylanna (03).

10

11Den of Thieves

12Trading Post

13GloriaHostile Academy hero.

Might & Magic: Heroes VII - M8 A World which now Trembles

She will appear after completing “Broken Alliance” quest.

He will appear after completing “Broken Alliance” quest.

15Wilhelm and Malwen

The map above shows two levels of the last mission of Dungeon campaign.

Might & Magic: Heroes VII - M8 A World which now Trembles

You will start the adventure with a single city.

You should start by taking over the second city, which is also located underground.

You will face three enemies.

Might & Magic: Heroes VII - M8 A World which now Trembles

The good news is, they don’t have cities, only heroes.

The quest will start automatically when the mission starts.

Your objective is to find the exit from theFang Bay.

Might & Magic: Heroes VII - M8 A World which now Trembles

The beginning should be similar as during all other Dungeon missions.

First focus on exploring the underground, gaining new buildings and resources, and on expanding your army.

Once you feel strong enough, you’ve got the option to go to the surface.

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You don’t need to rush yourself too much, the enemies aren’t very active.

Once you gather large enough army, go near theBarrier(M8,5).

Listen to the story and your quest will be updated.

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However, watch out for the three enemy heroes that can be found nearby.

The quest will end when you will walk through the barrier.

As reward, you will receive 1000 experience points, 25Sea Elven Piratesand +1 toAttack.

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The quest will start automatically after completing theFang Bay.

Your objective will be visiting threeThief’s Hideoutsand threeTrading Points.

To learn the exact location of all six points, check the provided map.

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AllTrading Pointsare marked with number(M8,12).

Allhideoutsare marked with number(M8,11).

After visiting all locations you will receive reward in the form of +1 toMoraleand +1 toLuck/Destiny.

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The quest will start automatically after you complete theBroken Alliancequest.

In the northeastern part of the location enemy Necropolis hero,Merikh, has appeared (M8,14).

You must simply defeat him.

Might & Magic: Heroes VII

He has an army of 14Spectral Dragons, 14Grim Reapers, 150Archliches, 138Plague Lamasuand 49Vampire Lords.

As reward for winning the battle you will receive +1 toAttackand +1 toDefense.

The quest will start automatically after you complete theBroken Alliancequest.

Enemy Academy heroin,Gloria(M8,13), appeared in the eastern part of the map.

You must defeat her.Gloriahas an army of 17Simurghs, 18Titans, 160Apprenticesand 118Djinn Channelers.

You will receive +1Magicand +1Spiritfor winning the battle.

The quest will start automatically after completing the two previously described quests -The Day the Law DiedandInfernal Affairs.

Your objective is to defeatWilhelm.

He can be found in the middle of the map(M8,15).

After winning the battle the quest and the whole Dungeon campaign will end.

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