Skavens can very quickly form numerous armies that flood the enemy.
Additionally, the default mode of movement for them gives high chances of catching the enemy into their ambushes.
Skavens have their unique set of spells.They have access to two types of magic - destruction and plague.
Also, one of their Legendary Lords - Skrolk - wields magic.
Skaven magic mainly hinges on offensive spells, but there also are several army-supporting spells here - e.g.
ones that summon an additional Skaven unit into the battlefield.
You obtain food in battles.
Additionally, you’re able to produce it in provinces that have their ownpastures.
How warp affects both of these can be viewed by activating appropriate mode of the campaign map.
Skavens actually fight with everyone.Other factions hate them and even they often have feuds between themselves.
In the case of this faction, there is no counting on any diplomatic relations.
Additionally, they have different starting positions, which affects difficulty level at the beginning of the game.
You gain access to the other Legendary Lord by entering a confederacy with his faction.
He starts his game to the South of the Southern Lands.
While playing as this faction, a part of the experience obtained by Lords is gifted away to Queek.
However, Leadership in the recruited Greyseers will be lower.
The remaining effects are connected with battle - increased combat abilities in battles against dwarves and greenskins.
An additional trump in the hand of this commander is the ability to summon additional units into the battlefield.
Queek’s starting units are Warpfire Thrower, Rat Ogres and Stormvermin with halberds.
All of those units will be highly useful at the beginning of the campaign.
Rat Ogres are a very strong monster unit, whereas Stormvermin are Skavens' elite units.
Lord Skrolk (Pestilens Clan)- he is a Skaven monk of pestilence.
His abilities allow him to weaken the enemy during the battle.
Additionally, he has two special spells that allow him to summon additional units into the battlefield.
He starts the campaign to the South of Lustria, where his main enemies are Lizardmen.
The upside of this stating location is proximity of settlements with pastures, which ensures regular replenishing of food.
The downside is a quite long distance away from the nearest ritual resource location.
Additionally, upkeep costs of units connected with Pestilence is lower, when they are in Skrolk’s army.
His starting units are Plague Censer Bearers, Plagueclaw Catapult and Plague Monks.
All of these are quire specialized units.
Fire from Plagueclaw Catapult affects Leadership of the targeted units, which is useful during sieges.
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