Ask him about the stolen artifacts.

Pay him and he will tell you about his suspicions.

He tells you that a man calledAtiennespreads stories about stolen goods.

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Sadly, the innkeeper won’t tell you about his location.

Speak with him again and ask about problems with the tavern.

You learn thatCerendilbrings charges against this place - your task is to convince him to stop doing that.

PC

Go to the square and findCerendil.

Speak with him about the tavern and the man will ask you for help.

After that you receive a letter that you must give to the stubborn man.

PC

Next, you must give the memory jewel to the captain.

You learn that they are not enough for bringing charges.

Go back toBentiorand show him the letter.

PC

He becomes more humble and will mark the location of the thieves for you.

A new location will appear on your map -Bandit’s Den.

Leave the city and head to bandits' hideout.

PC

Soon, you reach a cave -Capston Cove, enter it.

You must face a lone bandit.

After the fight you must approach the corpse and take a note from it.

PC

Read the note and you will update the quest.

You must give a report to the captain of the guards.

When you return toAdiusand give him your report you will go toBotram the Hammer’shouse.

PlayStation

Use the trap door under the bed and you will reachBruma Caverns.

Pull down the chain and move forward.

Here, you must face a few bandits.

Xbox

After the fights you must pick up the artifacts and head toCastle Bruma Great Hall.

Speak with Count Desilus and then withAdiusand you will complete the quest.

You receive a substantial amount of gold and the artifacts are returned to their rightful owner.

The Elder Scrolls V: Skyrim

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