It cannot be healed or resurrected.

Magic immunity

The creature cannot be targeted with negative spells or effects of any magic school.

All magic damage dealt by enemy’s attacks is reduced by half.

Article image

Cost: 65 gold

Cost: 138 gold

Unfettered

The creature is resistant to all forms of movement reduction.

Cost: 179 gold

Cost: 60 gold

Vulnerable to Water

The creature receives 25% more Water Damage.

Immune to Fire

The creature cannot be targeted with negative Fire Magic spells or effects.

PC

Enemy fire attacks' damage is reduced by half.

Cost: 78 gold

Soldering Hands

Immediately repairs allied construct by recovering 150 of itsHealthpoints.

It also repairs destroyed Constructs.

PC

Cost: 500 gold

Piercing Shot

This creature shoots all units that are in a line.

Cannot be used during melee combat.

Cost: 667 gold

Mana Drain

Each creature killed by this unit restores 1Manapoint of the hero.

PC

The number of Mana points regained after a single hit is limited byMagiclevel of the hero.

Immune to Prime

The creature cannot be targeted by negative Prime Magic spells or effects.

Enemy attacks deal half of Prime Magic damage.

PC

Cost: 867 gold

Magic Touch

Creature that is hit receives a random negative magic status.

Cost: 1300 gold

No retaliation

Enemy creatures cannot retaliate after this unit attacks.

The maximum number of additional damage is the number of units in the stack multiplied by maximum basic damage.

PC

Cost: 1000 gold

Healing

Regenerates 20Healthpoints to allied creature (doesn’t work on Undead).

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Might & Magic: Heroes VII