The most important components used in the process of spell creation are raw elements.
Elements present in the game are: Fire, Ice and Lightning.
Deposits can be found throughout the game.
Deposits can also be found in dungeons and places you visit during story-related quests.
Catalysts are added during the creation process, after you’ve added raw elements into the mixture.
This, however, will allow you to create only basic spells, without any additional effects.
you’re able to add a catalyst into the mixture.
You must remember about a few things associated with spells.
Those are:
Tiers are, basically, higher levels of a spell.
Spell tier is connected to the Potency level of it.
The following table shows the tiers available to the elements of Fire, Ice and Lightning.
There’s another “problem” - proportions of elements.
If, however, none of the elements have a majority you will create a Unicast spell.
Adding catalysts into the mixture will allow you to give a special effect to a spell.
Below you might find a table representing possible combinations and their descriptions.
A full list of catalysts and their effects can be found in the next chapter.
Effect
Description
Explanation
Dualcast(2 Chain)
Allows you to cast a spell up to two times.
The first spell is guaranteed.
Each subsequent spell in the chain has a chance to succeed or fail.
Minimum success rate is always 50%.
Success chance: 50 + (catalyst’s effect level x amount of catalysts used).
Tricast(3 Chain)
Allows you to cast a spell up to three times.
Quadcast(4 Chain)
Allows you to cast a spell up to four times.
Quintcast(5 Chain)
Allows you to cast a spell up to five times.
Allows you to cast a spell dealing normal damage from a specific element.
Afterwards, the spell has a chance to inflict a Poison status effect on the target.
A poisoned target loses health points each second.
Success chance: (catalyst’s effect level x amount of catalysts used).
Allows you to cast a spell dealing normal damage from a specific element.
Afterwards, the spell has a chance to inflict a Curse status effect on the target.
A cursed target deals decreased damage.
Allows you to cast a spell dealing normal damage from a specific element.
Afterwards, the spell has a chance to inflict a Stop status effect on the target.
A stopped cannot move or attack.
Allows you to cast a spell dealing normal damage from a specific element.
The chance can never exceed 20%.
Boss enemies are immune to this effect.
Healcast(Healing)
Allows you to cast a spell with the Heal effect.
Allows you to cast a spell dealing normal damage from a specific element.
Afterwards, restores a percent of the character’s maximum health.
Amount of healing: (catalyst’s effect level x amount of catalysts used).
Freecast(Free Magic)
Allows you to cast a spell with a chance of Free Magic effect happening.
Failcast(Misfire)
Allows you to cast a spell with a chance to fail.
The chance to fail increases with the number of catalysts used when creating it.
Maxicast(Limit BreaK)
Allows you to cast the ultimate elemental spell.
Allows you to cast a spell capable of dealing more than 9,999 points of damage.
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