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Last update:04 April 2023

Administration Block | Walkthrough

The game begins with you in the car.

As soon as you familiarize yourself with the tutorial, approach the gate and turn right.

You’ll see a gate; go through it.

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You’ll be informed that every door can be opened either slow or fast.

Once you’re in the courtyard, make your way toward the main entrance in front of you.

Without delay, approach the main doors - only to find out they’re closed.

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Turn left and approach another gate, this time broken open at the bottom.

Crouch as the game suggests and move through to the next area of the courtyard.

There will be a door on the right, and a ladder leading to scaffolding on the left.

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Approach it and climb the wooden structure.

Turn right and shortly you’ll reach a spot where you’re going to have jump.

Step back a little and leap across the hole.

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Keep climbing by pressing Space.

Once you’re up, turn around and walk along the building.

After a while, you’ll find yourself under a window - jump up to it.

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Press Space and go inside.

That’s when the lights are going to go down, so activate the night vision function.

Be careful, though, because night vision consumes the battery.

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Look around the room and walk through the door the step into the corridor.

Enter the next room.

As you approach the table, the TV on the wall will turn on and start hissing.

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Turn around and get back out on the corridor.

Squeeze through the shelves and go inside the room on the left.

You’ll find a battery in the desk drawer and documents lying on top of another one.

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When you read them (or not), leave the room and continue along the corridor.

Crawl until you’re free to jump down into a bright hall.

Approach the door labeled as the library.

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Walk along the shelves until you reach an exit.

Use the video camera.

Once you’re through, keep going down along the corridor, past all the stuff that’s there.

Outlast

At that point, you’ll be thrown out the window.

When the cutscene ends, look to the left and make your way to the computer lab.

There’s nothing useful inside.

Eventually, you’ll walk out into a corridor and see a man on wheelchair.

Walk past him and into the door with several others like him.

You don’t need to sneak, they won’t pay you any attention.

Crawl under the closed door.

From the corridor, enter the next room.

You’ll find a corpse of a guard with an access card to the main door.

Back in the main hall, approach the reception desk and take the documents.

Make your way towards the elevators and turn right to a door removed off its hinges.

Step into the corridor and you’ll see one of the enemies banging on the door at the end.

Keep going until you see a security room.

Go inside, use the access card and interact with the keyboard.

Once the psycho enters and leaves, exit the room and head for the basement on the right.

Go down the stairs.

If you squeeze through the crack in the wall, you’ll find a document to the right.

Go further to find a generator which will tell you to start the pumps.

Go past the generator and through the door on the right, by the stairs.

You’ll find the first pump, so start it and hide in a locker.

When it’s clear, move to the next room and start the second pump.

Be careful, one of the bat-wielders will be walking through these rooms.

Keep in mind, though, that the corner has to be very dark.

From the main terminal, turn left and go towards the door on the wall in front of you.

Afterwards, follow the corridor, jumping through the desk standing in your way.

If the bat-wielders start chasing you, remember your character can withstand only around four hits before going down.

You may slip past the guy and make a run for the indicator light.

Turn in on and backtrack to the ground floor.

Again, something will go wrong and you’ll lose consciousness.

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