guides

Last update:11 May 2016

AtCrossroads Keepthere’s a building called Adventurer’s Guild.

At first, it will be closed, but soon it will open up.

you’re able to buy teamwork feats here - feats that affect each character in your party.

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The guild has four trainers at your disposal:Candril, Daerred, Maxil and Juen.

on level 12 you might have a maximum of four teamwork feats.

Map of locations with teamwork feat quests.

PC

Umber Hulk Cave (Foe Hunting) - Volo

2.

Elven Tower (Group Trance)

3.

Ruined keep (Missile Volley) - Volo

4.

PC

Goblin camp (Team Rush)

5.

Destroyed camp (Camp routine)

6.

Mere of Dead Men (Improved Camp Routine) - Volo

7.

PC

Sintalpandax’s Lair (Steadfast Resolve) - Volo

8.

Dom (Awareness) - Volo

9.

Illefarn Outpost (Circle of Blades) - Volo

10.

PC

Group Trance

Benefit: Resting takes 4 hours instead of 8.

Inside, you will encounterone enemy, whom you better kill for complete the quest.

Leader requirements: Survival 8+

Quest: you oughta visit theDestroyed camp.

PC

Improved Camp Routine

Benefit: During rest chances that you will be disturbed are lowered by 50%.

Start the fire near a tree and deal withGhostly Druids, who will interrupt your rest.

Steadfast Resolve

Benefit: Party receives +2 bonus to will saves vs fear.

Neverwinter Nights 2: Storm of Zehir

Visit thehousesouth ofHighcliffand find them.

Go there and kill thenecromancer.

Residing inside

Superior Flank

Benefit: Attacks vs flanked enemy receive +2 attack bonus.

Leader requirements: Sneak Attack +4d6

Party requirements: Base attack bonus +3

Quest: Head to theCemeterynorth ofNeverwinter.

Inside, deal with theassassins.

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