guides
Last update:11 May 2016
AtCrossroads Keepthere’s a building called Adventurer’s Guild.
At first, it will be closed, but soon it will open up.
you’re able to buy teamwork feats here - feats that affect each character in your party.
The guild has four trainers at your disposal:Candril, Daerred, Maxil and Juen.
on level 12 you might have a maximum of four teamwork feats.
Map of locations with teamwork feat quests.
Umber Hulk Cave (Foe Hunting) - Volo
2.
Elven Tower (Group Trance)
3.
Ruined keep (Missile Volley) - Volo
4.
Goblin camp (Team Rush)
5.
Destroyed camp (Camp routine)
6.
Mere of Dead Men (Improved Camp Routine) - Volo
7.
Sintalpandax’s Lair (Steadfast Resolve) - Volo
8.
Dom (Awareness) - Volo
9.
Illefarn Outpost (Circle of Blades) - Volo
10.
Group Trance
Benefit: Resting takes 4 hours instead of 8.
Inside, you will encounterone enemy, whom you better kill for complete the quest.
Leader requirements: Survival 8+
Quest: you oughta visit theDestroyed camp.
Improved Camp Routine
Benefit: During rest chances that you will be disturbed are lowered by 50%.
Start the fire near a tree and deal withGhostly Druids, who will interrupt your rest.
Steadfast Resolve
Benefit: Party receives +2 bonus to will saves vs fear.
Visit thehousesouth ofHighcliffand find them.
Go there and kill thenecromancer.
Residing inside
Superior Flank
Benefit: Attacks vs flanked enemy receive +2 attack bonus.
Leader requirements: Sneak Attack +4d6
Party requirements: Base attack bonus +3
Quest: Head to theCemeterynorth ofNeverwinter.
Inside, deal with theassassins.
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