guides
Last update:11 May 2016
Druids live in harmony with nature.
Also, they can hide in forest (Forest Concealment).
Additionally, they can hide in, as many as, 3 types of terrain-Forest,MountainandWetland.
They can also attempt controlling enemy animals and have a go at immobilize the enemies (Entangling Touch).
Animistic Knowledge
3
160
Treasure siteswithin theDomaingenerate additional income - +5 research points per turn.
Produce Shaman
Allows you to manufactureShamanin the cities with theArch Druid’s Dolmenupgrade.
Long Strider
4
280
The units of theArcherandSupporttypes receive additional 8 movement points.
It is only possible to choose one Favored Enemy research (…)!
It is It is only possible to choose one Favored Enemy research (…)!
It is It is only possible to choose one Favored Enemy research (…)!
Additionally,Druidry I-VII, increases the number of the leader’sCasting Points.
The cost is 60/100/160/260/400/600/900 research points.
Summon Wild Animal
Allots a randomAnimalunit.
Fertile Domain
Increases the growth of population, of the selected city, by 200.
Summon Eldritch Animal
Summons a randomAnimalunit, which is better than theSummon Wild Animalspell would allow.
Insect Plague
120
The selected city suffers a penalty (-25% production points).
Sunburst
Deals 15Firedamage to the selected enemy army .
Additionally, they lose 2 defense and resistance to magic points.
Summon Gargantuan Animal
220
Summons anAnimalunit, even more powerful than the previous spells would have allowed.
Wild Growth
260
Changes the terrain (hex) jot down toDensevegetation.
Nature’s Eyes
Shows all of the hidden and invisible units, whenever they enter the player’s dominion.
Summon Horned God
6
600
Summons theHorned God- a giant of very high statistics and excellent attack.
Revive Instinct
All of the enemy units that have theMountskill, lose 12 movement points for 2 turns.
Hornet Swarm
180
The hornet swarm deals 20 damage (Poison) to the selected unit.
This does not work againstMachineandUndeadunits.
Revitalize
270
The selected allied unit losesCooldownnecessary to reuse a skill, and regenerates + 50% movement points.
Vengeful Vines
Deals 20 damage to walls, at the beginning of each turn, in battle.
Call Ancestral Spirits
Summons theAncestralSpiritsuntil the end of the battle.
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