This chapter contains a list of all armor perks available inThe Division 2.
Below you might find all available armor perks found inThe Division 2.
Name
Effect
Berserk
+10% damage for each 10% of missing armor.
Capacitive
+20% Skill Duration.
Centered
Killing an enemy through a headshot gives you invulnerability to negative statuses for 10 seconds.
Cloaked
When the armor is depleted, enemy abilities won’t be able to track you.
Creeping Death
Negative statuses are dealt to nearby enemies in the radius of 10 meters.
The effect is activated once for 15 seconds.
Destructive
+20% Explosive Damage.
Entrench
Headshots landed when staying behind cover renew 5% of your armor.
Hard Hitting
+15% Damage to Elites.
Hardened
+10% to Armor.
Insulated
+10% Hazard Protection.
Mad Bomber
Increases the range of grenades by 150%.
If the grenade kills its target, it will be renewed.
Obliterate
Destroying enemy armor gives +25% of critical damage for 5 seconds.
On the Ropes
+25 Weapon Damage when all skills are renewing or their charges are depleted.
Restorative
+10% health points for killing an enemy.
Safeguard
Killing an enemy gives a 150% bonus to repair and healing for 20 seconds.
Self Adjusting
+20% Armor Regeneration.
Spotter
+10% damage against enemies marked by Pulse.
Surge
+10% Skill Haste.
Terminate
Destroying enemy armor gives the character +35% damage from abilities for 15 seconds.
Unbreakable
Renews 25% armor when armor is depleted.
Armor Kits used in the next 5 seconds are not used.
Unstoppable Force
Killing an enemy gives +2% of weapon damage for every 10,000 armor points.
The effect stacks up to 20 times.
Vital
+20% health points.
Note- the armor perks described above were prepared based on the Beta version.
After the release, the list will be updated.
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