guides
Last update:11 May 2016
The Assault class is one the most flexible classes inBattlefield 4.
The diversity of assault rifles allows the Assault class for further specialization in very specific battle tasks.
The Assault class may therefore perform as well in offence as in defense.
Even in dire situations, this may very well change the outcome of the battle.
This will allow you to eliminate long-range targets and dominate the battlefield at short range.
Experienced veterans may of course differ, but the exception usually proves the rule.
Contrary toBattlefield 3, the new installment allows for a free configuration of Gadget 1 and Gadget 2 slots.
See below for the descriptions.
Drop the medkit to the ground (max.
two at a time) and everyone who picks it up will start regenerating health at aprox.
To heal a wounded teammate more efficiently, throw the medkit directly at the target.
Due to its light weight, it can be thrown over a much greater distance.
The medkit affects only a single target and the effects of more than one medkit don’t accumulate.
MEDIC BAG
The medic bag is large, heavy and stationary.
Once deployed, it cannot be moved and will stay in one place until it disappears.
The medic receives max.
100 points for each fully healed teammate.
This is to prevent the quick acquisition of experience by deploying several medic bags in strategic spots at once.
DEFIBRILLATOR
The defibrillator returns to the battlefield in a somewhat changed capacity.
For many reasons, this is not a recommended way to do things.
Naturally, the less you charge, the less HP you heal and the less points you receive.
A reasonable medic should always be wary of where and when to start defibrillating.
The defibrillator can be also used to take life from enemies.
In many cases, it’s even more effective than the knife (being much quicker and quieter).
When used in the offensive, the charging time if shortened by half.
After using the defibrillator three times, the power source will need time to re-charge the paddles.
M26 MASS (UNDERSLUNG) SHOTGUN
Another gadget in the Assault class' arsenal is the M26 underslung shotgun.
Firing is also quite loud, which should be helpful when flanking enemies.
They’re ideal against tight-knit groups of enemies and for destroying vehicles (even tanks).
With a frag grenade, you might bring down a whole building.
Smoke and flash grenades are ideal for tactical support.
you’re free to also cover your teammates as they retreat from dangerous locations.
It won’t perform well to clear rooms with it, but a close range shot guarantees a kill.
The last pop in of ammo is the LVG.
I recommend training with the M320 on immobile targets.
Each field upgrade has level 1 by default.
To increase the level, cooperate with your team members!
Each field upgrade cumulates with the previous one.
When the whole team is eliminated, the level of the field upgrade drops by one.
DEFENSIVE
Available at the beginning of the game regardless of the class.
Ideal for players who prefer being under heavy fire in the “hottest” battle zones.
SHADOW
Available at the beginning of the game regardless of the class.
Best used in theConquestandRushgame modes.
OFFENSIVE
The first unlockable field upgrade for each class.
COMBAT MEDIC
Combat Medic is the optimal upgrade for players who specialize in healing teammates.
Invaluable to all Assault class players who love destroying enemy vehicles and eliminating whole groups at one go.
To level up in your class, use the available gadgets to their full potential.
Any damage cancels the heal.
Defibrillator
8 000
The automatic defibrillator revives fallen allies and electrocutes enemies.
Charging the paddles revives a soldier with increased health.
Requires recharging after multiple quick uses.
M26 MASS
18 000
A small shotgun that can be mounted below the barrel of cerrain assault rifles.
Uses standard buckshot that deals high damage but has weak penetration.
Field Upgrade: Offensive
28 000
LEVEL 1: SPRINT:Increases maximum Sprint Speed by 10%.
LEVEL 2: AMMO:Increases maximum inventory of Bullets by 50%.
LEVEL 3: GRENADES:Increases maximum inventory of Hand Grenades by 1.
LEVEL 4: REDUCED FALL:Increases height it’s possible for you to Fall without Damage.
M26 Dart
51 000
Loaded with flechette rounds that deal less damage, but with greater range and penetration.
LEVEL 2: SPRINT:Increases maximum Sprint Speed by 10%.
LEVEL 3: DEFIB UPGRADE:Increases charge up speed of the Defibrillators by 100%.
LEVEL 4: MEDICAL UNIT:Occupied vehicles will slowly Heal nearby Soldiers.
M320 Dart
76 000
40mm grenade packed with flechette rounds that turn the launcher into a shotgun.
M26 Sabot
88 000
Loaded with Sabot slug rounds for accurate medium range fire.
Medic Bag
101 000
Stationary medic bag.
All soldiers within its range will gradually regenerate health, even during battle.
M26 Frag
114 000
Loaded with frag ammunition for increased suppressing fire.
M320 Flash
128 000
40mm flashbang cartridge that temporarily blinds enemies.
Useful in close quarters situations.
Field Upgrade: Grenadier
141 000
LEVEL 1: GRENADES:Increases maximum inventory of Hand Grenades by 1.
LEVEL 3: 40MM GRENADES:Increases maximum inventory of 40mm Grenades by 3.
LEVEL 4: FLAK:Decreases damage from explosions by 15%.
M320 LVG
155 000
Anti-personnel 40mm grenade with a timed fuse.
Before it explodes, it bounces off of obstacles.
This site is not associated with and/or endorsed by the Electronic Arts Inc. or Digital Illusions/EA DICE.
All logos and images are copyrighted by their respective owners.