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Last update:11 May 2016
In this chapter you will read about the available attributes and skills.
Both of them are developed with the Karma points and are related to each other.
Important:As in each turn based game, there are the so called Action Points (AP).
Quickness or any other attribute doesn’t affect the amount of the AP!
Each body point adds 10 health points.
Because of that, it is wise to distribute here at least a few redundant points.
The mentioned skill determines which Cyberware class you might “install in yourself”.
Quickness defines two skills: Dodge and Ranged Weapons.
The attribute itself also affects your accuracy and is making it harder for the enemy to hit you.
Ranged weapons affect the weapon accuracy.
Other skills related to specific weapon types also spreads from it: rifles, shotguns, handguns, SMG.
Strength is an attribute opposite to the quickness.
If you don’t intend to fight from close distance - ignore it.
As mentioned above: strength determines the accuracy in close combat.
Two skills spread from it: Throwing Weapons, including grenades and throwing knives; and Close Combat.
This one determines the accuracy when fighting with a melee weapon or bare hands.
Developing these two skills will improve the active skills used during battle.
Obviously, willpower is related to magic.
Intelligence is a pretty specific group.
Developing it only increases attack accuracy in the Matrix.
It is required for developing the following skills: Decking, Drone Control, Biotech and ESP Control.
Decking allows buying new Cyberdecks and gives and improves the targeting skill.
Drone Control allows buying your own drone and controlling him so that he fights instead of you.
Linked to that is the Drone Combat that permanently increases the statistics of all your drones.
Biotech is useful during many conversations.
Charisma is a negotiating ability.
Main character should have at least 2-3 etiquettes.
Develop this skill and they will help you in combat.
After learning Spirit Summoning you could also invest points in Spirit Control which increases the ability of capturing spirits.
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