Apart from the basic statistics, they also determine what gear you might use.

Notes:The Basic attribute for each fighter.

You should strive to reach, around 26 points, at experience level 50, i.e.

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towards the end of the game.

It is the value that is required by some of powerful weapons.

Determines the number of your health points and slightly raises the potency of healing potions.

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Notes:An import ant attribute for each character.

It is worthwhile to develop this attribute to 17-18 points.

Raises the magic supplies and damage from magic weapons.

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It is also useful for fighters and rogues, because spells of higher tiers require higher faith.

Clerics should strive to reach level 20, due to the requirements of the spells and items they use.

If you do not play on developing spells, it’s possible for you to ignore development of faith.

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Affects the energy level and increases the maximum load, considerably.

Notes:One of the key attributes for the fighter and the rogue.

Allows you to carry heavier gear without loss in mobility.

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Apart from that, it allows you to dodge and block more often.

Thanks to high energy value, you will also be able to land longer combos.

Increases damage dealt with quick weapons and raises the energy level, slightly.

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Notes:The most important attribute for each rogue.

Increases damage dealt and raises energy level, which you use up in big amounts.

Notes:The attributes for those who like challenges.

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It does not raise any combat statistics, thanks to which the game becomes more difficult.

Instead, you’ve got the option to expect to obtain better, and more frequent, loot.

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Lords of the Fallen (2014)