Citizens choose their ruler every five years.

He gains more experience and starts with second level of experience right away.

Population looks up to colonization and increased energy resources only strengthen this effect.

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Society does not accept slavery and welcomes new species.

On the other hand, you start with weaker weapons.

It often relocates and adapts well to different conditions.

PC

Units deal more damage and are effective at medium distance.

A very good choice if you want to take over the galaxy by force.

It is characterized by increased naval capacity, superior firepower and plans of total domination.

PC

The Empire believes in power and citizens are rather unwilling to settle elsewhere.

Reptiles need less food and accept slavery.

The ruler starts with a second experience level.

PC

The nation does not accept slavery, and is not perceived as friendly by other races.

It is characterized by a significant number of embassies and high regards for diplomacy.

The nation focuses on securing energy resources and dynamic development of infrastructure.

PC

Only for experienced gamers who can use Fanatic Pacifist as a power that will dominate the galaxy.

Only for experienced players who want to use diplomacy and manage an extremely expanded structure of the empire.

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Stellaris