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Last update:11 May 2016
bring up the reddoorto get the connector.
At the same time you must stop the metal ball with a connector, otherwise the beam will break.
Next, use thewindowto have a single free connector that you will use later near the door.
Place theconnectorin a way so that the beams would be as exit the middle columns as possible.
The door will open even if the ball will be moving.
Place two connectors in a way shown on the picture.
The blueconnectorinside theredone, so that the beams won’t intercept each other.
The remaining connector place on the redbuttonand the road will be clear.
Place onehexahedronnear the fence, jump on it, take the other hexahedron on the other side.
Take the jammer and move it on the hexahedrons on the other side of the fence.
Jump on the hexahedron and walk to the other side of the fence.
With the help of a jammer you will kick off the door before the sigil.
Stop theballwith the help of a jammer, take the hexahedron and place it near theladder.
Place the jammer on the cube and walk to the upper floor.
There pick up the jammer and place it on the redbuttonon the other side.
Road to the sigil will become clear.
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