When you enter communication room, you could talk withofficer Chulsky.
She tells you by the way that there is a pile offiles, which you might look through.
In Operations turn right.
On the table between computers you find few additionalnotesand a talkativeKruta bit further.
it’s possible for you to also accostagent Weaverif you want, but she isn’t a pleasant interlocutor.
The two last collectibles are inFaulke’soffice.
In the corner you findrecordings, and aphotoof weird unit on the table.
When collectibles and talks are done, approach thecomputerin Operations.
This time you’re free to choose between two missions:GuardianandGrifter.
Order of making them doesn’t matter.
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