This can refer to an item from your backpack, doors, chests and other objects.
The exception to that are abilities connected to weapons (e.g.
The following table explains these skills.
Icon
Name
Cost
Comment
Disarm trap
2AP
A useful skill that requirestrap disarm tools.
It will help you avoid different types of danger that you might encounter during your adventures.
Lockpick
This skill requiresa lock pick, which you don’t come across too often.
It’s best to buy them whenever we can, as they are very important.
It’s best to let a character with highThieverydeal with all the locks.
Unsheathe
0AP
Some neutral characters will react in a negative way if you approach them with your weapon drawn.
Just use the right buttons described in the chapter devoted to game controls.
Attack Ground
This skill focuses on attacking the ground, or actually objects that you cannot open.
Usually it is related to doors and chests.
End Turns
Ending your turns will allow you to save remaining AP for your next round.
It is especially useful when you have a good position but your enemies are out of reach.
Sneaking
1AP
Sneaking lets you move between opponents.
The character changes into an object from the surrounding area.
Your effectiveness depends on the level ofSneaking.
One should keep in mind that fleeing is only possible when opponents are not engaged in close combat.
it’s possible for you to get over this by selectingEscapist.
Guard
Increases defensive states and delays your turn.
Thus, a hero that was first in line, will end up at the very end.
Repair
You need somerepair toolsavailable in the game.
If you don’t have any, you might repair your gear at neutral characters.
Staff of Magus
It’s a beam of energy that ignores your opponent’s armor.
Depending on the staff, it generates damage based on different elements.
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