Blue bar stands for system population.

The green bar means an approval.

This window shows a hero who ascribed to this system.

Article image

His governing skills influences economic and social situation of the system.

Here you’re able to see what resources are exploited on all colonized planets.

Numbers stands for the amount of planets where the resource can be found.

PC

This window is connected with trade.

Shows a number of trade routes, their destination point and income.

you’re free to trade only with race you have peace.

PC

It’s one of our system’s planet.

InEndless Spaceevery planet is described according to the same scheme.

In this case you see that the planet is colonized.

PC

The exploited resource is displayed at the end (Hexaferrum).

Number of population with the size of planet is the next important element of the game.

Every celestial body has few steps of gradation according to its size and maximum number of population.

PC

Using proper technologies, at specified conditions, maximum number of population can be changed.

Configuration of installations for all system.

Every element is provided by the researched technologies.

PC

choose “SHIP” and you get to the units building.

All types of ships you’re able to build.

Types of units are provided by the technologies and modernizations made in managing fleet screen.

Endless Space

Queue of planets constructing/production/exploration.

No matter what actions you do in one system, queue is only one.

Shortly speaking: all decisions in the system accumulates.

That’s why you should choose carefully the importance of your actions.

Numbers at right stand for the number of turn needed to finish the project.

In hangar window you see units which are created, but not in the space.

Marking ships and clicking on “CREATE” you form fleet, showing your forces to the galaxy.

Generally, developing the system is related to the industry points.

Every installation to work requires particular number of them.

What affects amount of turns needed to complete the project.

So the upgraded systems will make new projects faster than the freshly colonized ones.

It happens because every new colony has very little industry points.

The mechanism is easy here.

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