After you roll over the enemy army, hold down the right mouse button to see the terrain.
White lines mark boundaries and the big, white dots mark the initial deployment of troops.
Terrain changes, depending on the side from which the army is attacked.
You will notice the differences between the two cases.
Reinforcements do not need to stand on the future battlefield, not even in the same region.
They will only be able to fight, if directly attacked.
Battlefield is limited in size, which may decrease your chances of winning.
Otherwise, you will not be able to climb them.
If a plain is intersected with forest, it will take more time to cross it.
Pay attention to those of the landscape elements that provide an advantage in battle.
There is a trick connected with battlefield.
Attack the opponent on the promontory, in a narrow passage or right next to strong rocky wall.
If possible, summon reinforcements into the battle.
Even militia can change a lot, because this always means one, or two, more units.
NOTE!After you have attacked an opponent’s troop, you cannot retreat from the battle.
The situation is similar if your army is attacked.
They do that automatically so, as soon as they finish, correct their positions.
If they are in their aggressive stance, they will be trying to approach the enemy and shoot afterwards.
The only exception is the situation, in which an enemy standing far away approaches you quickly.
After several battles, you will get the picture.
This only concerns fighting face to face.
A unit attacked for the second time in the turn does not respond with counterattack.
This is why it pays off to attack with several units at a time.
Only one of them takes damage then.
A unit attacked by rangers does not respond with counterattack.
Rangers, if attacked by rangers, also do not counterattack.
The same goes for support that also attacks over range.
Otherwise, they take on the attack only.
Distance, over which the attack took place does not matter.
Only the instance of attacking.
With these in mind, find out about the order of movement of units, during the battle.
Also this requires a bit of training, but you should get it quickly.
Land formation.The rule is simple - the unit higher above gets bonuses, the one below gets penalties.
Rangers on hills are a lethal weapon, but also infantry is capable of taking advantage of them.
So, if possible, position your units on elevations.
Also, take a note of airborne units, because they ignore certain limitations on movement.
Remember that you determine deployment of your fighting army only, and not of reinforcements.
The latter are deployed by the computer so, be prepared.
If the opponent has eight units, do not allow them to attack one after another.
Units in the aggressive mode search for another opponent, after they have killed the previous one.
Aggressive mode is useful if you have a high number of fast units.
The remaining ones are better for slower armies, which prefer to wait for the enemy to approach.
All depends on what kind of units you have under your command and what you expect of them.
There is no one right strategy here, much depends on the land formation and the opponent.
Targets for your troops are selected in each round of the battle.
This will limit the situations, in which your units do something, in spite of your plans.
Support may attack an enemy unit, or reinforce one of their own.
Try not to waste your units.
If something can be killed at a long range, kill it at a long range.
If the enemy can be defeated with two units, do that.
Healing is time-consuming, or it costsDustso, it is best to avoid losses.
Especially among heroes, because healing them is the most costly.
If he acts alone, throw everything that you have at him.
Each high-level hero with good equipment is a formidable opponent.
The faster you eliminate him, the better for you.
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