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Last update:23 May 2022

Ryan Amusements is the third major location inBioShock 2.

Never mind that, you’ll collect it on your way back.

There’s an enemy waiting in the big room, on the way to the next point.

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In these machines, you’re free to choose one free upgrade to a given gun.

Unfortunately, each station can be used only once.

04- Use a Hack Dart and fire up the door.

PC

Take the ticket from inside.

06- In the big room you will have to fight a couple Splicers at the same time.

Use the ticket by the door and go inside the museum.

PC

08- Forget about the lower level for now.

Focus on the Audio Diary.

It’s worth to take a closer look at the Diary and the safe.

PC

Afterwards you should get attacked yet again.

While searching one of the cabins, you will get attacked from behind by a sneaking enemy.

This time you will receive a Tonic - -[Drill Power].

PC

Keeping in mind that he won’t attack us first, take a look around the whole room.

Hack what you might and notice the oil and an exploding barrel.

Tame the bot by the entrance.

PC

Use all those elements during the fight and well - shoot from whatever you have.

NOTE: More details on fights with Big Daddies and recommended strategies can be found inBig Sisters and Daddieschapter.

After searching the body - adopt the Little Sister and go collect some ADAM.

PlayStation

Get back to the main hall and go down the stairs.

Also verify that the Healing Station is hacked.

Once you put down the Sister, action will begin.

Xbox

have a go at stay near the little one all the time.

There you will find detailed information on how to protect Little Sisters extracting ADAM.

12- You should notice a woman shooting at you with a machine gun.

BioShock 2

Treat her with the same.

14- Before you go into the room with a dead body, you should collect the nearby Audio Diary.

However before you get going hacking it, it’s worth to consider pulling off a little trick.

A couple steps away from the safe there’s a switch which deactivates Security Bots.

Quickly run to the switch and turn them off.

Now it’s possible for you to easily take over both machines and activate them.

18- You will have to make your first moral choice.

19- Climb up the big mechanical hand and search for the Diary.

you might help yourself by taking over the camera.

AUDIO DIARY: [Doctor Lamb] - Mike Novak

22- Take the Audio Diary.

You will come across a lever which will open all the metal doors which have been locked until now.

Go up, kill a couple enemies and turn right.

It works great once combined with the alcohol-filled warehouse in the back.

Return to the museum’s main hall.

Search the rooms and you will find and Audio Diary and a Gatherer’s Garden.

Buy yourself a new Plasmid -[Incinerate!].

Try not to spend the rest of your ADAM, you’ll return here in just a moment.

It turns out that there’s a second Gatherer’s Garden and it has a completely different offer.

Now you’re free to make choices on what to buy.

Another chance to test out your new Plasmid.

Remember to search her body and collect ADAM.

26- you could get the previously unattainable Diary by melting the ice block.

AUDIO DIARY: [Disappeared] - Grace Holloway

27- Begin with melting the ice block blocking the way.

Afterwards go to the control room and pull the lever.

After a short cutscene, enemies will appear.

Make use of the pool of oil by the entrance.

Once you finish off the enemies, check out the newly opened room to find an Audio Diary.

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