so that get there, start off atWhiterunand head east, where theValtheim Towersare.

From there, go north and climb the hill from which you should be able to see the fortress.

After reaching the destination, it will turn out that the whole place is overrun by thugs.

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Corpses have been scattered throughout the whole room - there has surely been a terrible fight here.

If you have any trouble, you could always use theWhirlwind SprintShout which will solve the problem instantly.

After riding the elevator onto the lower level, speak toKarliah.

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Look out for Falmers who will attack you at first sight.

That way you will at least have one problem less on your mind.

For the gate to open, both levers must be activated - each deactivates eventually after some time.

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After going through the gate you will reach a room with lots of dwarven towers.

Head onto the upper level of the fortress and afterwards look out for the snares.

Press the button to activate the machine and cause it to attack everything around it.

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After the slaughter is over, kill the survivors and head onwards.

Kill the rest ofFalmersandFrostbite Spidersand afterwards enter theIrkngthand Slave Pens.

As you enter the next area, it will turn out it’s a torture room.

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Pull the lever in the room on the left to kill twoFalmersstanding beside the table with a dead thief.

Beside his corpse you will find information regarding theEyes of the Falmer- the artifact whichMercer Freyis looking for.

Head further and enter the small corridor behind theFalmerscamp, killing two enemies inside.

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Another camp awaits for you, this time inhabited now only byFalmersbut also giant worms known asChauruses.

Having dealt with them, head onwards and defeat two more enemies.

Find a dwarven chest beside the tents - inside you will find some surprisingly powerful artifacts.

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Further on you will reach theIrkngthand Sanctuary, whereMerceris hiding.

Therefore you will have to face the Guild Leader alone.

Merceris a very good swordsman, fighting with two swords (one of them can drain life).

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What’s worse, the enemy can also temporarily disappear, becoming nearly invisible.

After plunging your sword into the traitor’s throat, quickly search his body.

New main objective: Escape from Irkngthand

As you killMercer, the room will become completely flooded.

The Elder Scrolls V: Skyrim

There’s nothing to worry about, just keep floating on the water.

After reaching the corridor, head onwards.

Eventually you should reach a cave in which nothing will threat you anymore.

At this point you should speak to your companions.

After escapingIrkngthand Sanctuary, it will finally be time to catch some breath.

Use this moment to speak toKarliah.

Before heading out, visitThe Ragged Flagon- sell the obtained artifacts, restock on supplies and raise your skills.

It will all be necessary, as the last Guild mission awaits you now.

Remember that using theSkeleton Keyyou can open any lock (it’s pretty much like an indestructible lockpick).

Before returning it to the goddess, you’re able to use it for your own purposes.

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