at the end of a station or at any point in a functional, finished line.
The main problem when building new tracks is dealing with difficult terrain.
The game automatically creates the simplest possible connection between two points.
At the same time, it creates the necessary embankments, bridges or tunnels.
This is a very useful, but also hugely expensive solution.
Place tracks where the terrain favors them - that is, where the land is flat and vast.
If it’s crucial that you build, e.g.
When building tracks, add reference points to have more impact on the direction of the route.
This way, you could use the natural shape of the terrain and avoid the construction of expensive structures.
This is done at the expense of the gradient of the route.
Otherwise, the journey on such a route will take more time.
Additional points will also be useful when planning complicated connections.
This way, the train will reach its goal very quickly.
When building lines which many trains will utilize, e.g.
The game teaches this method from the very first mission in the campaign.
Create additional sidings to speed up the movement.
Build them at regular intervals and place supply towers.
Traffic arranged in a one-way loop.
When building multi-track connections, remember to assign a specific track for each line (1).
Thanks to this, the trains will have a separate path only for themselves (2).
When building bridges, you have to make a small deviation (3).
Bridges and tunnels can only have two tracks running side by side.
One train, one line.
A rather clunky solution, but despite appearances, it solves quite a few problems.
It revolves around creating separate lines for each station platform and allows the movement of only one train.
It is difficult to connect an external point (e.g.
The downside of this solution are the higher costs and the manual allocation of the track for each train.
In the beginning of the game, you might create small but efficient connections.
In such a case, it is worth using the solution which utilizes the construction of a one-way loop.
This way, the train will circulate and pick up the necessary resources from each production center.
to production centers which are close to one city)served by one line.
Then, it will go to the next station, which operates a different production center.
After loading and transporting the goods to the city, it will repeat the described route.
This way, the train will always be fully loaded.
There is no need to buy separate trains and create two lines.
Over time, the city and plants will expand.
The demand will increase and so will the amount of goods that needs to be transported.
Only then should you create separate lines and buy new trains.
Line controls
Changing the line controls can help facilitate the work of your trains.
A few simple steps can ensure much better organization.
Track allocation is a simple and useful function.
With many lines that use the same route, this can be a large problem.
It is worth choosing a separate track, e.g.
for trains coming from a certain direction or for trains which are transporting certain types of goods.
Automatic loading(1)and prioritizing goods.
You will create most connections with the usage of these two functions.
The red prohibition sign will not allow the train to load this item.
Loading: Only express/goods.
This is a simple division of the loading process.
With express goods selected, the train only collects passengers and mail.
However, when loading goods, the wagons will only be filled with products from factories or production centers.
Manual loading(2).
Use this setting only when you want to transport very specific goods.
you could, e.g.
You will rarely use these tweaks, but it may be useful in exceptional situations.
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