guides
Last update:11 May 2016
The main trouble with campaign planning is setting its objective.
Each of those objectives mean fighting battles, but they differ in details and require using different forces.
You need at least few armies, each with 20 formations and minimum one siege machine.
Your armies objective is first to destroy enemy armies and then claim him settlements.
In conquered regions armies must regain strength, wait through winter and then move forward.
The whole process must be repeated until you take over the last region.
If a state has become ahorde, then you must destroy remains of enemy forces.
Remember - you want to conquer enemy settlements.
So attempt to limit burning and raiding.
It will only increase costs of future rebuilding.
Raidingis similar, but instead of taking over regions your objective is to loot them.
Campaign difficulty depends on how much gold you need.
Desolationcreates a no man lands between your country and enemy territories.
It is a track of someHordesmarch as well, likeHuns.
No man land is a barrier between two nations.
Fighting with neighbor enemy is easy.
you might easily replenish loses and fall back in case of failure.
No man land makes retreat longer and regrouping harder.
Additionally, resettlement of no man land is time and money consuming.
Settling inrequires a target.
It can be both a neighbor province or one on other side of continent.
In that case war objective is to get to selected place.
It forces two things.
First - destroying enemy armies.
Destruction require replenishing formations and creating new ones, so once every few turnshordewill have to make a camp.
Such campaigns should be considered as a journey divided into phases.
Armies get to first province, fight, rest, raid, move forward.
In second province the process is repeated and so on until the target, where thehordesettles.
Second thing - money.Hordeis expensive, especially if a chosen province is far away.
Because of that some of settlements encountered must be raided, some even burned.
Otherwise thehordewill be weakened, first by the costs of maintaining army, and them by enemy armies.
In that case campaign objective is to destroy enemy army and raid his largest cities.
If one of enemy armies is lead by a king, it’s even better.
A power shift because of death of ruler should help you with your plans.
Your armies should move close to each other, so that they could help each other in battle.
Numbers should be your main advantage.
You walk on enemy territory, destroy the closest army, raid a city and make a proposition.
If it is refused, you repeat the process.
It might happen that the tactic won’t work and enemy will refuse to all your propositions.
In that case you’re free to either conquer him or retreat to your territory.
In both cases you gain something, new territories ormoney, weakening enemy and discouraging him from attacking you.
You should move in a way so that roads leading to your country are blocked.
You shouldn’t march during winter, as then you will lose a part of every army.
And don’t be afraid to retreat, if a campaign won’t go well for you.
This site is not associated with and/or endorsed by the SEGA or Creative Assembly.
All logos and images are copyrighted by their respective owners.