guides

Last update:11 May 2016

Nature means great healing options, most of all.

Description:A very good card, great support for archers on standing on a wall.

It should never be summoned to fight, always as a healing bot for other units.

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It also can heal itself.

Lasts until it’s deactivated (Power Cost: 10).

Description:A mediocre unit.

PC

Its damage outpot isn’t impressive either.

Multishot - unit can shoot two targets at once.

Description:The strongest (at the 1st Orb) archers in the game.

PC

Werebeasts

Charges:4x6

Power:80

Defense:600

Regeneration - unit constantly regenrates 4 life points each second.

Description:A good idea that doesn’t do as good in practice.

Only affects ground targets.

PC

Only affects air targets.

Description:A very good anti-air targets unit.

No units can be summoned in this zone.

PC

It can’t be blocked by units blocking special abilities.

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PC

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