guides
Last update:11 May 2016
Nature means great healing options, most of all.
Description:A very good card, great support for archers on standing on a wall.
It should never be summoned to fight, always as a healing bot for other units.
It also can heal itself.
Lasts until it’s deactivated (Power Cost: 10).
Description:A mediocre unit.
Its damage outpot isn’t impressive either.
Multishot - unit can shoot two targets at once.
Description:The strongest (at the 1st Orb) archers in the game.
Werebeasts
Charges:4x6
Power:80
Defense:600
Regeneration - unit constantly regenrates 4 life points each second.
Description:A good idea that doesn’t do as good in practice.
Only affects ground targets.
Only affects air targets.
Description:A very good anti-air targets unit.
No units can be summoned in this zone.
It can’t be blocked by units blocking special abilities.
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