Also the next commander reinforces our army - Artificer.

We set off to the south checking every corridors.

We pass by the room with the book but for now we don’t have the access to it.

Article image

We continue the travel to the south - we reach the circle, where Tortured Spirit is imprisoned in.

If we agree to help him it is necessary to talk to the prisoner again.

Then 3 guards will show up whom we have to kill and to stop them from killing our employer.

PC

We will receive some gold and a few valuable objects and elixirs in reward.

Then move in the eastern direction - we find the jailed wizard who needs our help there#3.

The wizard’s staff is located in the opposite room.

PC

We fire up the door with help of lever in the floor.

After the hard fight we may take the wizard’s staff and gold.

We move to the north eliminating enemies who attack us.

PC

This unit serves for identifying of every unknown elixirs which we will find in this chapter.

Identifying of them all will give the extra gratuity to us after the end of the mission.

Nearby there is a Tranquil Fountain which will speed up the regeneration of energy of our units.

PC

Two golems attack us near the next room however they not stand resistance of our armies.

We obtain the next task - to wake up golem visible further in the room#4.

We make for east further away where we are being attacked again.

PC

We return to the main corridor and we make for east.

The short fight against undeads and the last chest of Warforged parts (and unidentified elixir) is ours.

We move to the north - watch out for cut for scene to see the trap crushes the enemy.

Dragonshard

Quick fight waits for us in the next room and chests with gold also - then we get further.

We encounter the next trap but its disarmament is a bit difficult because undeads attack us.

There is a Grave Keeper who asks us for recovering Staff of Command#2.

It is in Tomb Guardian possession, whom we will find going to the corridor to the south.

Further we have to fight against two stone warriors and then we get out to the surface.

Tip: if we managed to keep woken Golem alive we will receive bonus points after finishing the mission.

This site is not associated with and/or endorsed by the Atari/Infogrames or Liquid Entertainment.

All logos and images are copyrighted by their respective owners.