This game mechanic is described in detail further in the walkthrough.
You should also know that holes can cause problems to your enemies, e.g.
they can be stopped in place.
Also, stopping two creatures in sinkholes (use skills that push enemies backwards) unlocksTrappedachievement.
As the monsters are concerned, the most unique ones are the Warped Borur.
They are able to move underground.
After you move deeper into the cave a short animated sequence and a dialogue withJunowill trigger.
It is quite straightforward.
Soon a conversation withDytchshould trigger.
you might talk to him about all the available subjects or finish the conversation immediately.
You have to deal with two enemy waves.
One of the following events should be encountering a creature with Tentacles.Alfrunwill give a speech about it.
The next event may concern the filed with tall grass.
It’s best to choose option 2, which results in your party continuing their marching in single file.
This way, no-one dies and no time is wasted.
Your journey will be soon interrupted by the arrival of a giantSerpent.
You don’t need to worry about fighting it.
Instead, a dialogue scene withJunowill trigger.
After the duel scene is over, your party will have to continue their travel in complete darkness.
Option 3 is also not recommended, as thecaravan will get lost and lose time as a result.
This is already the second battle in this chapter, in which monsters attack in waves.
What’s more, during the second wave, enemies will come at you from all sides.
There’s a maximum of three waves in this encounter.
It is not interactive and concerns getting to The White Tower.
Surviving the journey across The Frozen Sea is rewarded by the achievement:Thin Ice.
Godstone Dredge
The next stop on your way to The White Tower is Godstone Dredge.
It will trigger along with a conversation withJuno.
This is one of the most important events during the journey.
Regardless whether you hit the bell, you will end up in thecamp.
It’s suggested that you talk toOliand have a drink together.
Now you’re able to rest (NOT recommended!)
and visit the hero tent.
After all the errands continue marching on.
It’s best to demand they stop this nonsense, as it results in losing precious time.
At some point, a long conversation betweenIver,Folka,andEyvindwill take place.
Similarly, another conversation with the witchAlfrundoes not require making any important decisions.
On the way to the tower, your party may come across a suspicious plant.
We opt for option 3 and risk eating the plant.
This will result in the caravanmoving faster, and as a result, saving time.
Fortunately, the encounter isn’t all that difficult.
The caravan may also encounter a large group of Dredge Clappers, who committed mass suicide.
Don’t choose the option to search the surroundings.
Nothing can be gained by this and you will only waste precious time.
All the available dialog lines lead to the final confrontation with Bolverk and allied Dredges.
Another unique part of this encounter concerns the Warped Valk Crystals.
They can hinder your movements, especially if you are commanding varls.
The crystals can be easily destroyed, but they also have an additional use.
Once he is dead, you will be able to deal with the rest of the Dredges.
If you chose a different option then you should send out weaker heroes to face the first two waves.
You should also play more defensively to avoid loses or wounds.
Leave your most powerful heroes for the third wave - when Bolverk joins the fight.
After killing Bolverk you will getPacifiedachievement.
Just after you have won the battle, you will advance to chapter 22 of the game.
Important note - Losing the fight with Bolverk doesn’t mean game over for you.
it’s possible for you to still proceed to the chapter 22.
The big difference, however, is thatall characters except Iver, Juno and Eyvind will die.
so you can push the action forward go to the location wherea funeral ceremonyis taking place.
You will be presented with a list of possible actions.
After that, you’ve got the option to talk toAleo.
After you get back to the city view mode, two interactive locations will appear.
You have to make a decision concerning depleting food supplies.
Secondly, visit theMendersat the walls.
This will trigger a meeting withZefrand a new cutscene.
Relocate your units to be prepared for the fight.
After a victorious battle, a dialogue scene betweenZefrand others will appear.
You will have to decide who is going to be the person protecting the Menders.
you’re able to go to the market and hero quarters as before.
Additionally, the game should offer a possibility to have an optional conversation withHogun.
Do not ignore it, although it does not give you any choices to make.
Before you engage in battle, you could visit two optional paces.
The second optional location is"Houses".
It’s recommended to take your strongest characters in the first turns.
As before you will be informed about events, which had happened while you were away.
Then, choose the stairs.
This will open up three possible events: meetingUbin,Egil,andZefr.Do not omit these conversations.
To get the action going you have to clock onthe basementof the main chamber.
First, you have to make a decision concerning supplies.
It’s best to choose the first option (saving supplies and waiting for help).
After defeating Eyeless (the reward isDouble Blind) take care of the rest of the monsters.
The toughest monster is the warped bear, so try attacking it with the strongest units you might.
For having the 3 optional conversations with party members, you will receive 72 hours.
The survivors have retreated near the great hall.
After that you have to participate in a battle that takes place on the stairs leading to that building.
This fight shouldn’t be difficult to you - eliminate stronger monsters first.
Meet withDallrenin the central hall.
At the end of the conversation you’re free to accept bread or refuse to take it.
Note - it’s possible for you to get an additional scene provided that Rugga is still alive.
This is yet another moment where Rugga can die.
The last return to the town opens with a conversation betweenRook/Alette,Yrsa,HakonandZefr.
Yrsa suggests blowing up the great hall’s rooftop (provided that she is still alive).
After that you must participate in a new large-scale battle.
Your party starts in the middle of the map while the monsters start on the edges.
you’re free to think about this option if Rook’s/Alette’s caravan is still able to fight.
The summary for the fifth return is brief.
The game only counts time spent on defending yourself from the Warped.
you’ve got the option to get 1 additional day or more.
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