Your answer does not matter.
Again, there are several optional conversations waiting.
To make a good start, you’re free to once again fire up the lowGatebehindLeeto talk withBrenda.
The"We ran into some trouble out there.
“option will take you to the next question, but none of your answers here will be important.
Go right till you get toDanny.
Ask questions one after the other - the"You really like that gun.
“will lead to a question.
Regardless of what you’ll answerDanny will notice your suspicionanyway.
Now go in the opposite direction, to the background of the screen, to the barn.
Use the woodenGateto open it and then go to the right, to the gazebo.
Again, you will be able to talk toLilly.
“options, andLilly will remember that).
The rest of the answers do not matter, nor do the questions you’re free to askLilly.
After that go left until you get to the barn door.
Open theBarn Doorto go inside.
Inside you’re able to look at theCowand have a few conversations.
If you speak withDuck, another conversation will develop.
Give the hat toClementine, and then answer her question about whether you will have children.
you’re free to also talk withAndy, ask him questions one after another.
You aren’t able to talk toKatjaa.
Instead, examine theDoorat the back of the barn and use it.
After a while,Kennywill come to you.
After a brief conversation he will ask you a question - if you choose"You’re being stupid.
“you’ll make him very upset (“Kenny didn’t like that.").
The other answers do not matter.
Take a look at the lock, and, above all, at one of theScrewson the left.
After a while,Andywill come up to you and ask what you’re doing.
you’re free to choose one of the following four responses:
10.
“Can I help you folks with something?”
(1): Kenny heard a noise.
You made an excuse.
(2): Just checking out the barn.
(3): What’s behind the door?
You questioned Andy directly.
(4): …
Kenny covered for you.
Andywill “ask” you to not hang around this door.
Of course,LeeandKenny’splan is to do exactly the opposite.
you might talk withKennyin the barn, but it will not result in anything new.
Therefore, go left and use theBarn Doorto go outside.
Most of all, however, use the woodenGateto get through and open theToolboxon the carpenter’s table.
Pull out theMultitooland then use the orangeGeneratoron the left.
for get rid ofAndyyou must do several things.
First, push thePower Switchof the generator in the upper right corner to turn it off.
Next, use the Multi-Tool on the yellowPanel.
Finally, use the Multi-Tool on theBelt, whichLeewill hide.
you could also talk withBrendato interrupt her chat withLarry(there will be a new conversation topic).
To do so, simply open theGate.
First of all, however, go back to the barn.
Go to the lockedDoorin the barn.
In addition, if you didn’t give the hat toClementineearlier,Leewill do it now.
You’ll hear the dinner bell.
But there is another, much more interesting option … you might lie toAndyby selecting the"I found the door open like that.
“option, or ask bluntly why there is so much blood in the room.
Still, it doesn’t matter what you pick.
Now, you’ll go withAndyto have dinner.
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