“What do we do?”
(1): You do it.
End this, Kenny.
(2): Give me the gun, I’ll do it.
You chose to shoot Duck yourself.
(3): …
3.
(Kenny is pointing at Duck)
(1): DO IT!
You chose to let Kenny shoot Duck.
(2): It’ll be okay…
You left Duck in the woods.
If you decided to killDuckyourself, you’ll have to shoot at him.
After that, you will all get back on the train.
You’ll speak withClementineand then withChuck.
He will give you some suggestions and explain what you should do.
Inside you’re able to talk toKenny.
Exit through theCab Dooron the right.
Along the way, you’re able to talk toBen, for example, aboutCarleyorDoug.
Exhaust all the topics, choose any answers, and then enter the car through theBoxcar Dooron the left.
For now, do not talk withClementinein the car.
Leave the wagon through theBoxcar Door, but before leaving it’s possible for you to look at theBloodstain.
Now go back toChuck.
Check whether there are any new topics to discuss, and then give him the bottle.
The new companion will ask if you want to drink:
4.
“Want a nip?”
(1): Sure.
You shared a drink with Chuck.
(2): Nah, I’m fine.
You decided not to share a drink with Chuck.
Choose anything and then open theCab Doors.
Talk toKennyand tell him thatChuckhas some alcohol.Kennywill get out, so you’ll be able to search theMap Bin.
IfKennycame back before you managed to take the map, then tell him to go get a drink again.
Go to the wagon (Open:Boxcar Door.Benwill speak to you.
He’ll confess that he had a deal with the bandits and he was stealing the supplies.
you’re able to select one of the following answers now.
“It’s all my fault.”
(1): Jesus, Ben…
Ben noticed your reaction.
(2): I could kill you.
(3): Why would you do that?
(4): … “or"I’m serious about keeping your shit to yourself.”.
Both will be remembered byBen(Ben will remember that.)
You will finish this chapter by talking withClementine.
Then pick them one by one.
Each topic leads to a different conversation withClementine.
Teaching her how to use a gun:After you’ve brought that up,Leewill giveClementinea gun.
Answer what you want untilClementineshoots for the first time.
Be sure to note at where the shot was fired.
Now, it’s crucial that you use that direction as a basis for making her shoot more accurately.
“and"Aim lower.”.
If you directedClementine’spointing correctly, she will hit a bottle.
You will put another one,Clementinewill shoot, correct the shot once more.
WhenClementinehits two bottles after using your instructions, she will hit the third on her own.
Then she will repeat the advice you gave her earlier.
(You taught Clementine how to protect herself.).
What you will do when you get to Savannah:Clementinewill ask you the first question.
Although the game does not indicate this, your responses can be important.
After the conversation, speak withClementineagain.
“Ha, good.”
(1): We should look for your parents.
Agreeing to look for Clementine’s parents.
Kenny won’t consent to this plan later.
(2): We need to find a boat.
Kenny will later consent to this plan.
(3): We should go our own way.
Kenny won’t consent to this plan later.
“Can we at least LOOK for my parents when we get there, before we go?”
(1): They’re dead.
We have to move on.
Clementine will burst into tears (Clementine noticed that).
(2): Okay.
We’ll look for them but then we move on.
Agreeing to look for Clementine’s parents.
(3): Where would we look?
“Can I … tell my parents?
(1): Sure' go ahead.
You allowed Clementine to tell her parents about your past.
(2): Clem… Come on.
That’s not a good idea.
You didn’t allow Clementine to tell her parents about your past.
you could answer anything to the first question.
While cutting the hair, you will speak withClementineabout the murder you committed.
It does matter whether you told her the truth earlier or not.
“It’s all my fault.”
(1): Killing is bad, no matter what.
Clementine will remember that.
(2): No.
(3): You’re right.
Once you’ve finished talking withClementineabout all the three things mentioned above, you’ll hearKenny’sscreams coming from cabin.
You’ll get to the last but one chapter.
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