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Last update:06 April 2023
Leewakes up inside the shop, where was somehow dragged by Clementine.
Unfortunately the door is closed shut.
IfLeehasn’t cut off his arm, he will show now his wound.
If he hasn’t the arm, he will tellClementinewhy he had to cut it off.
Dialogue after that is irrelevant for the actions.
Getting weakerLeeneedsClementine’sassistance - keep pressing a proper key to move forwards.
At some pointLeestumbles and the girl begins doubting the correctness of her decision.
“I thought I was helping by bringing you in here.”
(1): You couldn’t have known.
-
(2): You did.
It’s awful out there.
(3): Never let yourself get trapped.
Clementine will remember that.
(4): …
Keep walking untilLeefalls down under the wall.Clementinewill ask him to stand up.
A dialogue option you choose afterClementine’squestion, what she should do now is irrelevant for the course of events.
After regaining control overLee, look around the shop.
The exit is located behind the door in front of you.
Unfortunately,Clementinecan’t break theOffice Doorglass with her bare hands.
On the left side, under the counter, there is aBaseball Bat- tell Clementine tograbit.
Now you’ve got the option to try tosmashtheOffice Door.
Look to the right where you’ve got the option to see aChair- tellClementinetouseit.
Thanks to this, the girl will be able to unlock the lock and theopentheOffice Door.
There is a zombie trapped inside - he probably has exit keys.
Look at the floor with handcuffs - tellClementinetograbthem.
Now you could tell her tohandcufftheWalkeror chainLeeto the radiator, as suggested by camera zoom.
This choice is actually irrelevant, because further actions will roll very similar.
After handcuffing one of you, it is time to take a gun and key.
[PANIC EVENT - START]
Clementineand zombie will find themselves on the floor.
You maylook atWalkerorClementine(twice), but this is not required.
After a whileClementinewill grab a display stand next to the door.
The stand will collapse on zombie and hurtLeea bit.
After awakening you have to helpClementineby giving her the bat -grabtheBaseball Batorkickit if you’re handcuffed.
Clementineuses a bat to kill zombie.
[PANIC EVENT - END]
2.
“I did it.
I got him.”
(1): Great Clem.
(2): Come here.
(3): you’ve got the option to take care of yourself.
Clementine will remember this.
(1): Find Omid and Christa.
(2): Don’t trust anybody.
(3): Find a group.
If you weren’t silent in the previous dialogue,Leewill giveClementinethe last advice.
“And Clem …”
(1): Stay away from cities.
(2): Always keep moving.
(3): Keep that hair short.
The last dialogue in the game is irrelevant for further actions - you could only cheerClementine.
(1): Shooting people changes you.
(2): Save the bullet.
(3): The noise.
After a moment a dialogue#1appears where you adviseClementinewhat she should do later (and eventually#2.
Clementinesays goodbye toLeeand walks towards the exit, whileLeefalls on the radiator and probably dies.
After credits you’re free to watch one more, longer cutscene.
it’s possible for you to seeClementinewalking through the field.
After a moment we can see her resting on the tree trunk.
Suddenly she notices two characters walking in a distance.
They stop, as if noticingClementine.
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