guides

Last update:11 May 2016

Use thecomputer#1only to learn that the password has been changed.

The generous killer will call us and warn us about his near arrival.

Hide in thechamberwith the cold corpse of a woman#2.

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Soon, we will take revenge on the killer for everything he has done.

Once you regain control over the character again, leave the basement.

Go upstairs to the wooden door#1and higher, to the balcony.

PC

Take another look at the box near the gate, from which you have taken the keypad box.

Place thepilot(on the right) and thekeypad(on the left)#2inside.

Accept it with the green button.

PC

Afterwards, take theprogrammed pilotand phone to the murderer.

It’s closed, so we have to once more return to the basement#2and the computer.

At the end of the corridor, use theelectronic keyto initiate the door#1.

PC

Take amineand apistol clipfrom the box in the corner#2.

If you will follow the instructions contained in this guide, you won’t need the first-aid-kit.

Take thefeeding cablethat is linking the radio to the socket.

PC

Walk to the table on the right.

Take a look at the drawer’s content#1, including the chewing gums.

Read the notes lying on the desk and take thesteel tension wrench.

PC

Next to the desk, on the floor, you will find out trusty old friend - thepick gun.

By the second desk#2in the room, we will find some more interesting stuff.

We will acquire anylonline,tapeand if we want, we can take anotherknife.

Still Life 2

On the left, next to the blue trashcan#1, there is ourCSIA kit.

TheFingerprint powderand the3D scannerwill be great for analysing the magazines next to the bed#2(databaseanalysis).

Go back to the corridor.

The last thing you must do here is to collect fingerprints from the magazines lying under the bed.

The method is the same as before, so just don’t forget to do adatabaseanalysis in the end.

Stick the charge to it and use thenylon line#2.

Using the blown air vent, go to the next corridor of the bunker.

There’s a closed door in front of you#1.

Go to the inventory.Combinetheknifeand thewatchand the receivedbatteries-combinewith thepick gun.Now justattachthe ironkeyand we have a workingpicklock.

By using it, pop swing open the doo.

From the table, take anotherkeyand akeyboard.

Take a look at the computer.

It will do us no good without a suitable fingerprint.

On the left we have a little Easter egg - Still Life box#2.

Use thebutton behind the ladderand the ladder itself to get to the surface.

Transfer its content from the phone to the CSIA and run acomputeranalysis.

Go back through the hatch and exit the computer room to the corridor.

Go through the door and on the other side you will find some more marks#2.

Repeat the whole analysis procedure.

We will have to go back to the murderer’s body.

Once there, use theknifeto borrow the culprit’sfinger#2.

Go back to the computer room, where a proper fingerprint was needed.

Use thefingeron the computer#1and return the machine to life.

When you look at the screens, you’ll see that a password is needed.

If you don’t, take a look at the screen#2.

A small talk with the murderer and the chapter will end.

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