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Last update:08 September 2017

Vampire Counts are quite unique as a faction.

The army of the Vampire Counts differs from other factions.

Vampire Count’s discipline works different than in other factions.

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When they suffer low discipline they won’t route.

Instead, every unit with low discipline will start taking damage.

The lower the discipline, the higher the damage they receive.

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Their most distinctive trait is the Raise Dead ability.

They don’t have to wait for a number of turns to finish this process, it happens instantaneously.

This can lead to a situation in which you will be able to recruit Black Knights at 12th turn.

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As all other factions in the game, these two have their own victory conditions.

These victory conditions may be slightly different for each faction.

Mannfred von Carsteinstarts with the following units: Crypt Ghouls, Fell Bats and Varghulf.

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This single unit will give you a huge edge against your enemies.

Mannfred von Carstein himself is one of the best Lords in the game.

Out of the two he is definitely the more powerful.

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Heinrich Kemmlerstarts with the following units: Dire Wolves, Hexwraths and Cairn Wraiths.

However, they will take full damage from spells.

Additionally, both of those units cause terror, allowing them to scare enemies into routing.

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However, Heinrich can summon Krell - a mighty warrior that will protect him.

His global skills reduce upkeep costs for Necromancer heroes and decrease the process of raising dead.

When it comes to troops you start with, this is the least interesting lord.

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Only the first unit is worth your attention.

The leader’s effects will increase the recovery time of all units in his army by 20%.

Helman is a mage, and has access to the Lore of the Vampires.

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Unfortunately, he is useless in combat.

Vlad von Carsteinstarts with the following units: Fell Bats, Blood Knights, Vargheists.

One should draw attention to Blood Knights- this powerful cavalry unit is rather slow for Vampire standards.

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On the other hand, Vargheists are strong, flying creatures which are perfect for taunting your enemy.

For all your characters, movement across the map is increased by 5%.

Vlad is both a good warrior and a wizard.

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However, unlike Mannfred, he knows spells from the Lore of Vampires.

Purchasing one of his abilities will let all the units gain additional experience each turn.

Isabella von Carsteinstarts with the following units: 2x Crypt Ghouls, Black Knights.

You gain access to the Crypt Ghouls from the very start (1st level of your settlement).

Isabella’s effects give a 25% bonus to damage dealt by vampiric heroes.

Furthermore, their limit is exceeded by 3.

Just like Vlad, Isabella has access to the Lore of Vampire.

The only difference is that she is a weaker warrior.

The second Legendary Lord can be recruited in the first turn.

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