Most of the strikes, roll your opponent may be canceled with Special Moves.

Her weakness is poor stamina and low power strikes.

Normal Moves

Can by canceled byThunder Knuckle,Seismic Hammer,Burning KickorSuper Jump.

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Going above some fireballs and has a good range.

Can be continued with MP (crouching), cancelThunder Knuckle.

Special Moves

Low LP version pass through fireball (timing), with high MP.

PC

HP is good against flying enemies.

Attack practically hasn’t any delay, so you could use it often.

Has a high priority and is a good juggle starter.

PC

One thing you’re able to worry about from the enemy is block.

Very safe fireball even if it will be block.

Done in a good moment miss the fireball.

PC

Ex version is good in combos.

LK version is good against allShoryukenand air attacks.

Very good attack which can cancel normal jump attack (HP or HK).

PC

Range of this attack depends on pushed punch.

LP version has the weakest range but it’s very safe.

Good against landing enemies.

PC

Close to enemy is goodjuggle starter.

The problem may be choice of distance.Exversion chooses for us.

It’s also good way against characters with free fireballs (Chun Li, Guile).

PlayStation

Has quite big delay.

Similar to Rolento move fromStreet Fighter Alpha.

Although it’s much faster.

Xbox

During it you might press gt or gp.

it’s possible for you to cancel by:

it’s possible for you to surviveSuper JumpwithUltra Combocombo.

This requires some practice, but it is often very fast and guaranteed.

Street Fighter IV

Ex Moves

Good against enemy who miss hisUltra Combo.

Preparing takes a while so using it in combo is very hard.

Very good in combos.

Has a high priority and is good against enemy who I doinganti-air move(attack against flying opponents).

In contrast to the basic version is very fast and can be used in combos.

We do not have to choose a suitable distance, because the attack hits wherever opponent is standing.

Super Combo

Ultra Combo

it’s possible for you to cancelSuper Jump.

It’s good to do it afterFocus Attack, to finish the combos or when the enemy is confused.

ThisSuper Combohas weird range and not all his pieces reach the target.

Do not use them on flying enemies.

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