After reaching this room you have to make another important decision that will affect the game’s finale.
Go through the metal balconies located above the projection room - just as usual.
At the entrance to the ventilation shaft you will find aChildroom key.
Take the key, initiate the shaft and start to squeeze through it.
When you return home, use the arrows and lines to get to the Childroom entrance.
Start making your way through the cluttered room.
Get to the place with arevolver.
This behavior is contrary to the “script” and against the will of the Director.
The second optionis to shoot the two characters standing on the sides.
This behavior corresponds to the “scenario” and is preferred by Director.
It is worth adding that the girl will jump off the board even when you pick the second option.
Each of these options is rewarded with aLet Go of Your FearandFind Your Inner Voicetrophy/achievements.
Go to the main menu of the game and load the previous checkpoint.
In both cases, go back down and go to Lily lying on the floor.
After the girl disappears continue the exploration.
In the next area, move the curtain to reveal thedrawing.
Complete the linear journey to return to the metal balconies above the projection room.
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