In case of naval battles this number drops to three.

Plainis a perfectly flat terrain with single groups of trees.

It is the only place where you could hide, everywhere else formations are easily visible.

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If the weather is good, immediately after battle starts both sides should see their formations and reinforcements.

Plains are perfect for cavalry, as they allow it to easily maneuver and gain speed for charge.

For infantry and other unit types conditions are good, but not perfect.

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Swampis different fromplainin having many places that make it harder to move.

A formation marching throughswampreceives a 50% penalty to movement speed and charge bonus.

It’s a perfect place to fight for missile units.

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Woodlandis similar toswamps, but with three differences.

First,woodlandis usually larger thanswamps, which makes it impossible to block it.

Second, moving throughwoodlandhave 75% penalty to speed, not 50%.

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In other words, cavalry will work better in woodland than in swamp.

Third,forestallows hiding.

Most formations become invisible in forest until enemy approaches them.

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It allows creating ambushes and shooting enemy positions without worrying of immediate counterattack.

Battle editor usedPyreneesname to describe mountain territory.

A territory that favors defenders, much harder for attackers.

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River crossing battleis practically twoplainsseparated with water.

Both territories are connected only with bridges and footbridges, passing the water in other spots is impossible.

Passing through river is especially dangerous because of its narrowness and 50% penalty to moving speed.

Total War: Attila

Infantry with the backup of archers can change it into a dangerous trap.

In case of naval battles, you have a simple choice.

you’re free to fight onopen sea, with even a small fragment of land, or atcoastline.

The first is practically aplainfilled with water, the latter can be both gentle and very bluff.

Amount of spots where you’re able to land depends on the coastline.

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