Especially that some of them function only near rivers, sea or rocky areas.
The amount of buildings will only be a problem in the case of new cities under development.
Still, sooner or later, also they will be able to erect them all.
Leave the rest of them for later.
Cities can specialize in:
Scientific production.A field that is key to everyone.
Dust production.Again, important for all factions.
Many special abilities, the market or buying buildings requiresDust.
Have, at least, a half of your cities, focus on Dust production.
A small empire will do with just one city that specializes in that.
A big one requires two, or even three.
This will also allow you to found cities on the less hospitable terrain.
Do not found cities near the deposits ofstrategic resourcesorluxury resources.
Especially if there are much better locations around.
However, you cannot build a district over a mine that has already been built.
Therefore, try not to build it where you have planned previously, or build a district later on.
Try not to found cities in the neighborhood of ruins.
Remember that the number of districts, in a city, depends on its population.
It is especially important in the case ofBroken Lords, who need to buy each new citizen.
A district progresses to the second level, if it is surrounded with four other districts.
Thanks to this, it yields moreInfluence Points.
On the other hand, however, the reach of districts built one next to another is shorter.
Note that sometimes it is going to be three fields, sometimes two and sometimes just one.
Therefore, you better decide - either as many fields as possible, or a higher level of districts.
You cannot have it both ways.
You will either run out of time, or resources, or citizens.
If the valuable fields, or anomalies, are at a considerable distance from each other, ignore them.
you’re free to simply run out of time to build a district that would encompass them.
If it is farther away, ignore it.
This does not mean, however, that you could erect them without any plan on your mind.
Some of the elevations can be climbed on two sides, whereas the other only on one side.
All you need for seafaring is theCargo Docks(the second era) technology.
Therefore, not all cities in coastal areas need to be harbor cities.
This site is not associated with and/or endorsed by the Iceberg Interactive or Amplitude Studios.
All logos and images are copyrighted by their respective owners.