guides

Last update:20 March 2018

In this chapter you will find detailed information about the colonists.

Parameters of colonists

You will not be able to control colonists directly.

you’re free to, however, manually assign their homes and workplaces.

Article image

Physical health reflects the physical condition of colonists, their damage, illnesses and exhaustion.

Colonists with a low physical health value can work only if they are fit.

Colonists can recover their mental health by resting in their homes and visiting service buildings in the dome.

PC

Colonists will visit only those buildings that suit their interests.

This is an important parameter - a high level of comfort encourages colonists toreproduce.

Moralereflects happiness, optimism and loyalty of the colonist.

PC

All of the previous parameters have an impact on morale, while morale affects work efficiency.

Take care of your colonists- if they start dying, the mission to colonize Mars may be interrupted.

Remember - you could choose which colonists you want to invite to the colony.

PC

Name

Description

Workaholic

Individual performance increased by 20, no penalty for heavy workloads.

Survivor

Loses less health without food, water, oxygen, or when living in an unpowered dome.

Sexy

Greatly increased birth rate.

PC

Composed

All sanity losses are halved.

Genius

Generates research points when in the colony.

Celebrity

Generates funding when in the colony.

PC

Saint

Increases morale of all religious people n the dome.

Benefits increase with each additional Saint.

Religious

Higher base morale.

PC

Low mental health never leads to a suicide.

Gamer

Gains mental health while gaming.

Nerd

Gains a temporary boost to morale each time a new technology is researched.

PC

Rugged

No comfort penalties when eating unprepared food or having no residence.

Fit

Colonist recovers more health when resting.

Can work even with low health.

PC

Enthusiast

Increased performance boost when at high morale.

Hippie

Gains twice as much comfort in gardens and parks.

Party Animal

Gains additional comfort when satisfying social interest.

PlayStation

The most sought out perks should be:Workaholic,Sexy,Genius,Celebrity,Religious,FitandEnthusiast.

Some of the perks aren’t as good, such asPartyAnimal.

Lazy

Decreases performance by 20 at all jobs.

Xbox

Chronic Condition

Loses health each day.

Idiot

Can cause a malfunction at workplace (10%).

Alcoholic

Work performance decreased by 10.

Surviving Mars

Can be resulting from sanity breakdowns.

Gambler

Has 50% chance to lose 20 points of mental health when visiting a casino.

Can be brought on by sanity breakdowns.

Glutton

Eats double rations.

Can be brought on by sanity breakdowns.

Hypochondriac

Will randomly visit medical buildings and take mental damage if unable to do so.

Whiner

Loses mental health when low on comfort.

Melancholic

Increased performance penalty when at low morale.

Can be due to sanity breakdowns.

Loner

Loses comfort every day while living in a dome with a population over 30.

Coward

Double mental health loses from disasters.

Can be resulting from sanity breakdowns.

Flaws that are acceptable and have low impact on the gameplay are:Glutton,Melancholic,WhinerandIdiot.

Note that if you construct certain buildings in a dome, some of those can bemitigated.

Guru

Randomly spreads other traits of this colonist to persons in the same dome with less than 3 traits.

Tourist

Doesn’t work.

Leaves at first opportunity, but will stay if Comfort is high.

Veganism

I don’t eat friends!

This site is not associated with and/or endorsed by the Paradox Interactive or Haemimont Games.

All logos and images are copyrighted by their respective owners.