guides

Last update:10 July 2019

PillarsofEternityis a direct successor to classic RPGs.

So it shouldn’t be a surprise that battle is based on dozens of combinations of different factors.

Such solution combined with the fact that some elements are random generated makes the battle both complex and clear.

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you could read about mechanics in theJournal (Cyclopediatab, thenCombat mechanics).

There you will find information about how the game calculates damage, armor etc.

Below some most important aspects has been described from practical point of view.

PC

During the game pay attention to stats of items that you wear.

In case of weapon not only the damage is important, but its bang out as well.

All enemies have different resistance to different damage types.

PC

First, if it is possible, pick weapon that deals two damage types, like piercing and slashing.

Second solution is to wear two different weapon types, like sword and a mace.

During combat you might change your sets any time you want.

PC

Remember about picking correct armor, each of them have different amount of defense points against specific attacks.

It means attacking and using abilities less quickly.

Another important thing is the order in which you fight enemies.

PC

Wizards should be your priority.

If you have easy access to enemy archers, eliminate them before fighting warriors.

Then focus on the weakest ones and eliminate then gradually in order from weakest to strongest one.

PC

It is important to concentrate all your party on single target.

Only paladin or fighter should distract other enemies.

It recharges automatically to maximum level after each battle.

PlayStation

The bar on the left side of character portrait shows generalhealthstate.

It gradually drops each time you lose endurance.

Health level is more or less 4-5 times larger than endurance.

Xbox

When it drops to zero, character goes intoagonystate.

It means that if in that state it will lose endurance, it will die.

Modifiers are very important during combat.

Nintendo

There are two groups of them: permanent and temporary.

Temporary modifiers are active from few seconds to few minutes.

Negative modifiers can be removed in two ways.

Pillars of Eternity

First one is simply waiting until it wears off.

Permanent modifiers are different.

An example of permanent modifier is stats boost for resting in an inn or character contusions.

Resting boost is active for few days since sleeping.

Fatigue has few states - each gives stats penalties, mostly to endurance.

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