guides

Last update:11 May 2016

Provides little diversity, but all the perks here are useful.

Especially the last one and therefore it is a good idea to buy them all.

Overwhelming Fire, level 7- It is a much better version of the previous one.

Article image

It is very useful for characters that use heavy weapons of high number of projectiles in a burst.

Even in the case of short bursts, however, it is a good idea to get this perk.

Devastating Fire, level 9- Same as above, just the bonus here goes up to 5%.

PC

The perk will soon prove its value, especially against robots.

This choice forces you to take a decision.

It is possible to buy only the first one and ignore the rest, due to their context dependency.

PC

it’s possible for you to get four out of five and ignore the last one.

Also, you’ve got the option to buy all of them.

If such situations happen often, buy four, or five of these perks.

PC

If they are fewer, buy the first one and ignore the rest.

Glacing Strike, level 5- It allows an additional attack against the opponents that are passing by the character.

This one is a context- dependent perk.

PC

It can work if only you fight in narrow passages and the opponents want to get to your gunners.

Still there are many situations in which it is impossible to use it.

Additionally, you deal only a half of the regular damage, this way.

PC

Buy it only if you know how to use this potential fully.

Opportune Strike, level 7- It increases damage dealt by the previous perk.

context-reliant, but allows you to buy the next one.

PC

In other words, this perk is useful, as long as you know how to use it.

Buy it if only you often attack the opponents that pass you by.

Otherwise, you might ignore it.

PC

This will make energy weapons more versatile.

Overcharge, level 3-+10% damage against non-conducting armors.

If you have excess of that, ignore it.

PC

If not, do not hesitate to buy it.

Overload, level 5-it increases the bonus against non-conducting armors by 10%.

If you already boughtOvercharge, you will definitely buy this one also.

PlayStation

The only exception isGlacing Strikeand its successive upgrades.

Therefore, match your choice with the character and with their role in the battlefield.

Charge!, level 4- +0.5 to combat speed in combat is quite a bonus.

Xbox

For comparison, 1 point ofSpeedincreases combat speed by 0.

Especially that it is not required for the rest to be unlocked.

Glacing Strike, level 5- See: the identically named perk inBrawling.

Nintendo

It is a good idea to buy it when the situation encourages you to.

Opportune Strike, level 7- See: the identically named perk inBrawling.

Slayer, level 8- 10% of chances that an attack does not use up AP.

Wasteland 2

It is worth buying in any situation, if thebluntweapon is the basic combat perk of the character.

Especially that this one is independent and does not require you o buy the rest of them.

Strategic Strike, level 9- See: the identically named perk inBrawling.

This one is yet another perk with lots of independent items.

Therefore, it is a good idea to invest here, at least two perk points.

Otherwise, you’re able to skip it.

Glacing Strike, level 5- See: the identically named perk inBrawling.

Samurai, level 6-A+1 bonus to armor piercing is much.

Adrenaline Rush, level 8- This one is a troublesome perk.

If this happens to yours often, buy this Otherwise ignore it.

All three perks are independent ones, so you’re able to either buy them or ignore them.

It is worth buying one of them, regardless of the situation and the other two are worth considering.

Hollow Point, level 4- +1 bonus to armor piercing with assault rifles.

This comes in handy everywhere so buy it blindly.

Melee Shooting, level 6- It decreases penalty for shooting at a short distance.

Note how often this happens to your gunners.

Buy this if necessary.

If not, ignore it.

Gunner, level 8- It decreases penalty to hit chance, when you are shooting in bursts.

A moderately useful perk.

Secondly, it decreases penalty by 5% only.

If you do not need it, do not buy it.

Five perks, two out of which are independent and three that form a thread.

All of them are context-reliant.

Your purchasing them should be determined by your tactical perks and your fighting methods.

you could buy all five, if only you find them useful in any way.

Also, you might ignore all of them, if you know you might do without them.

Watchman, level 3- no penalty on hit in the reaction mode.

It is a good idea to buy it, if only you use that option.

Otherwise, ignore it.

Focused Shooter, level 5- It decreases penalty for shooting under pressure, i.e.

in a situation, in which there is an opponent standing next to your character.

Otherwise, ignore it.

Confident Shooter, level 7- The upgraded version of theFocused Shooterrequires that you buy that one first.

This one decrease the penalty by another 15% and it is required for the next perk.

If you have already bought the previous one, buy this one also.

Otherwise, ignore it.

If you have already bought previous perks, buy this one also.

If not, ignore it.

thedeadeyebonus is not there.

Three perks that form a thread and an independent one.

It is a good idea to invest points into threads, whereas not as much in the independent perk.

The bonus stacks up to the moment, at which the character picks a different target.

This perk is useful especially against targets with high CON level.

Smaller opponents will be killed quickly, which spoils the bonus.

Apart from that, this is an independent perk and it can be ignored.

Gunslinger, level 7-An upgraded version of theBandit, which raises the bonus to 4%.

Buy as soon as it becomes available.

Also buy as soon as it appears.

Two independent perk here.

Both of them are context-reliant, so do not feel obliged to buy them.

Fast Reload, level 4- It decreases the cost of reloading a gun by 1 AP.

It is useful, if you have to reload in combat.

Take it if you need it.

Otherwise, ignore it.

Whack-a-Mole, level 6- It increases the chance of hitting targets hiding behind a wall.

Useful against humans, useless against machines and animals.

Buy it, if you want it, but otherwise ignore it.

Four perks and three of them that form a thread.

It is a good idea to buy the independent one, but this is not required.

The three remaining ones are highly useful and I recommend that you buy them.

Careful Hunter, level 2- It decreases the chance of hitting your party members, by 25%.

You never know when you will have to shoot over allies' heads.

Absolutely, worth recommending.

Obliterator, level 6- Covers attacked with a shotgun will be destroyed.

This site is not associated with and/or endorsed by the Deep Silver / Koch Media or inXile Entertainment.

All logos and images are copyrighted by their respective owners.