After the first blow, the opponent will receive a considerable delay to the block.
To perform a combo, timing is crucial.
To connect individual attacks into a chain, it is necessary to stat theNEXTmoveBEFOREthe previous one ends.
The best way to master this system is to practice it in the training mode.
If you feel the appropriate rhythm and figure things out, it is going to be much easier.
You then execute your combo on the inert opponent for free.
All of the attacks with the, so called, Capture State (immobilizing, dragging, etc.)
are a bit different, when you use them again.
This way, you could form an endless combo, which would not make much sense.
In such a case, e.g.
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