The SI writer will determine what to expect.
You will face problems with food, constant pirate attacks, and problems with the atmosphere.
Equip your colonists with weapons, so they can fight back effectively.
Wild animals -it’s another common danger.
Send a hunter to kill it, or wait the creature comes closer to your defensive line.
Fire -it often takes place due to thunderstorms.
The most common targets are your supplies of wood and forests.
confirm that your colonists put the flames out right away.
If needed, you’re free to hide them in metal buildings.
Waves of cold/heat- this is a very frustrating random event.
Your task will be to adjust the temperature of the colony according to the weather.
Merchants -once in a while, your colony will be visited by representatives of a different planet.
you’ve got the option to bargain with them and exchange goods.
It’s best to prevent such events in advance.
Illness -sometimes your colonists can get sick.
Depending on the bang out of disease, it make take a lot of time for them to recover.
This may indicate that there is grave danger in front of you.
You may be attacked by mechanical foes or hibernated bandits.
Lost animals -you might receive a message that a lost animal joined your colony.
Damaged capsules- capsules will often crash in your planet.
They can contain precious resources or a wounded colonist that can join you if you save him/her.
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