The thread goes on for about half of the game.

Below you will find a list of the tasks it offers.

Go to the NERO checkpoint near Copeland’s Camp.

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There are 3 Freakers waiting for you here.

You must find medicine for Boozer.

But first, restore the power to get inside.

PC

Take thefuel canisterfrom the car on the road and pour it into the generator behind the building.

Sounded Like Engines

Climb the radio tower using a ladder.

Then you could immediately go down and return to Boozer.

PC

Go down the mountain to a small camp.

Armed human enemies are waiting for you there.

If you’re going to come here at night, watch out for numerous Freakers in the area.

PC

Dispose of 6 mutant nests to complete the task.

You will find the remaining 4 nests in a large white warehouse.

Return to the point near Copeland’s camp.

PC

Enter the infirmary through the main entrance, when Mike goes past it, by unlocking the door.

After the action for O’Brien, return to Boozer at Mike’s camp.

Wait for the second message after a few minutes, which unlocks the next mission…

PC

This is an important and difficult mission.

It will appear in the journal after the second message from Skizzo, e.g.

after you get theNow You See Itjournal entry.

PlayStation

Go west; leave your motorcycle after you get past a wooden palisade and a large puddle.

A small checkpoint is in front of you - you won’t get past it unnoticed.

When you reach your destination - a destroyed plane - you will have tofight the boss.

Days Gone

It’s worth using theMG45abandoned by strong opponents from the previous area.

For this reason, it’s worth using aStamina Cocktailto recover your Stamina.

This mission will begin when you leave the hostile area with the medical box.

This will happen only after a conversation with a girl on the radio.

Go back to Cascade on O’Leary mount to pick up the Boozer’s bike.

To make things a bit more problematic there are two enemies waiting for you at the site.

When using fast travel, you are going to hit right on them.

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