Scouts can use items from groups: Common, Melee Weapon, Ranged Weapon, Light Armor.

Additionally, can change weapons during battle without the loss of round.

Can expandWarriorandScout Skillsto level 3.

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Can expandScoutandCommander Skillsto level 3.

Additionally, they can sabotage enemies one time more than the usual.

Can expandScoutandWizard Skillsto level 3.

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Archer: enables shooting twice as frequently, which is an obvious advantage in ranged combat.

You’ll be able to kill most enemies before they even reach you.

There are, however, two major drawbacks.

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Secondly, ammo has an annoying tendency to run out just when you need it the most.

If that happens, the hero should support the team with magic and stay away from any fighting altogether.

verify, though, that they don’t run out ofStamina- it’s a particularly painful experience.

PC

Adventurer: despite what the name might suggest, it’s not a good specialization.

Bonuses toHealth,Defense Points,Melee Combatand acquiredgoldare quite pleasant, but not enough to win.

The main asset of theRingleaderis the army - enhanced byCommander Skillsand bigger than the other specializations'.

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TheArcheris the better choice.

The combination of time-limited, poison-afflicting or fear-inducing spells is a pretty solid mixture.

That shouldn’t be a problem, should it?

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Specializations reach their peak at level 20, which involves gaining additional bonuses to already added class bonuses.

Below is the chart of final specializations (they can’t be chosen - level up is automatic!

Additionally, can change weapons during battle without the loss of round.

Eador. Masters of the Broken World

Receives a fixed +2 bonus to speed and +3 to initiative.

Pathfinder

3 Command

7 Magic

Receives a +20 bonus toExplorationand their sabotage is two levels more effective thanScoutingwould suggest.

Additionally, they can sabotage enemies one time more often than the usual.

Can expand Scout andWizard Skillsto level 3.

Mercenary: bonuses for the specialization level up are pleasant, but come too late.

Still the least profitable of the choices.

Still not the optimal choice.

Pathfinder: the enhancedRangerreceives a small bonus to sabotage and exploration - but, sadly, that’s it.

At this point in the game, theSharpshooterspecialization remains the best choice, winning over thePathfinderdue to loweredStaminacosts.

The remaining ones are greatly inferior, so don’t mind them altogether.

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