The inhabitants of your city have their feelings.

Read the below advice and you will learn what impacts these feelings.

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Last update:11 September 2017

All your actions are constantly graded by the inhabitants of your city.

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Their opinion about you is represented by two indicators -dissatisfaction and hope.

You must keep watch that none of the indicators reach extremely low values.

The basic modifier is the problems that your colony is facing.

PC

The game always informs you about current troubles of your citizens.

This enables you to see how much there are sick and/or wounded, hungry, homeless people.

GOOD ADVICE

The more problems and the greater their scale, the stronger is their impact on the indicators.

PC

Because of that you should try taking care of trouble at their early stage.

In case of food it is impossible to react immediately.

This is triggered by the time needed for obtaining unprocessed food.

PC

Luckily, a single day of hunger shouldn’t cause serious problems.

There are two reasons for a lack of food.

The first one is the number of gathered food.

PC

In that caseconstruct more hunters' hutsand make surethey hire as many people as possible.

The second problem can be the number of prepared meals.

The kitchen works onlyfrom 8:00 to 18:00, so the number of processed food is limited.

PC

Both kitchens are working independently, so each of them can create different types of meals.

This will have positive impact on the dissatisfaction indicator.

Additionally, they have limited slots for patients and the healing time is long.

PlayStation

You must also decide how the patients will be treated.

In this case only people whose therapy failed or caused permanent health disorder will go to the care house.

Another modifier is various buildings that can be unlocked in the book of laws.

Xbox

These buildings can reduce the dissatisfaction.

For example, fighting arena and the public house can provide entertainment to the citizens.

You must have at least one building like that to secure dissatisfaction level.

Frostpunk

The last thing that can impact dissatisfaction and hope is thebook of laws.

Each decision you make have a specific impact on both indicators.

This aspect is described in detail in the subchapter “The book of laws”.

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