guides
Last update:06 June 2024
NAME
bang out
EFFECT AND COMMENTARY
Chain Lightning
A
Fires a lightning.
As a result, it is an ability to be used against multiple opponents.
Arcing Surge
U
This is the upgrade for the Chain Lightning.
Energy Barrage
Fires a series of twelve bolts that hit the opponents I front of the mage.
It is a good idea to have it in your quick bar.
Energy Bombardment
This is the upgrade for the Energy Barrage.
It adds the useful ability to decrease resistance to magic, in the shocked targets.
As a result, using any other magic attack, right after the barrage ends, deals higher damage.
Also, it permanently increases the attribute of magic.
Lightning Bolt
It summons a lightning that strikes one opponent and deals high damage from electricity.
Exploding Bolt
This is the upgrade for the Lightning Bolt.
Additionally, it permanently increases the attribute of Willpower.
This proves its value during longer battles, when you want to use a given ability more than once.
Static Charge
It surrounds the mage with lightning bolts, while casting a spell.
Additionally, it permanently increases the attribute of Constitution.
Static Cage
It encloses the opponent in a cage of electricity.
Each opponent that tries to leave the cage, receives a 2 second long paralysis.
Lightning Cage
This is the upgrade for the Static Cage.
It is imperative that you unlock this one.
Barrier
It forms a protective barrier around the mage and it ensures a bonus to health.
Elegant Defense
This is the upgrade for the Barrier.
Additionally, it permanently increases Willpower.
Just like in the case of the activated Barrier, you receive an additional energy bar,.
It is a perfect ability, thanks to which the mage does not die that often.
Dispel
Dispels negative effects on the mage and his allies.
It also removes positive effects active on the opponents.
Transmute
This is the upgrade for the Dispel.
It adds a bonus to the barrier’s regeneration rate and to damage dealt by the mage.
Both of the bonuses are welcome.
Mind Blast
Casts the opponents away, thanks to willpower.
The result of this is discouragement, of the opponents, from further attacking and stunning them.
The additional asset is that it requires mere 8 seconds to cool down.
Fortifying Blast
This is the upgrade for the Mind Blast, where it harmonizes with the Barrier.
Repelling the opponents results in the regeneration of the barrier.
Rejuvenating Barrier
Ensure allies with active barriers, with a bonus to mana and Stamina regeneration.
Additionally, it permanently increases the attribute of Constitution.
Revival
Allows you to revive the downed allies, i.e.
the ones that lost their entire health bar.
Inarguably, this is mage’s most important healing ability.
The only downside is that you’re able to revive your allies only once per minute.
Life ward
This is the upgrade for the Revival.
Temporarily, it increases resistance to damage to those of the allies that have just been revived.
Strength of Spirits
It increases the power of the formed barriers by 50 percent.
Summary:Spirit is, inarguably, a support specialization.
It should not be the only one to develop.
Because it lacks in typically offensive spells, due to which you would be unable to engage opponents.
Instead, there are many interesting, support-oriented, activated and passive abilities.
This spell is immensely important, especially later into the game, when you get to fight stronger enemies.
Flashfire
Flames burn the opponents from within.
He receives high damage from fire and panics out.
Blistering Pain
This is the upgrade for the Flashfire.
It extends the duration of the panic effect in the target, by another 8 seconds.
Immolate
Causes an explosion that sets the nearby opponents on fire.
It is a perfect ability for AoE attacks.
Wildfire
This is the upgrade for the Immolate.
It is a good idea to get it, because it increases damage dealt to opponents.
Also, it cuts down cooldown of the main ability.
Clean Burn
The spell cast after a successful critical hi does not require cooldown.
Additionally, it permanently increases the attribute of magic.
Pyromancer
It extends the duration of the burning and fear, by 25 percent and permanently increases Willpower.
Consider getting this ability, if you use ones, such as Flashfire or Immolate on a regular basis.
Shortens cooldown time on active abilities, with each spell that you cast and it permanently increases Willpower.
This ability is similar to the Rogue’s mines, in its functioning.
At the same time, it is excellent, deals high damage from fire and staggers the opponent.
Searing Glyph
This is the upgrade for the Fire Mine.
Chaotic Focus
Uses up half of the energy of your barrier on fire spells.
Additionally, it permanently increases the attribute of magic.
This ability works only if you check that to form barriers (the Spirit category).
The bonus to the potency of the spell, in itself, is welcome.
Wall of Fire
Forms a wall of fire.
It sets on fire all opponents and causes them to panic.
It is a very good ability, but it is effective only in small locations and narrow passages.
Lasting Flames
This is the upgrade for the Wall of Fire.
12 seconds, in total).
Summary:What is common for the abilities in this category is that they deal damage from fire.
Pick the passive abilities according to your own preferences, with the most frequently used spells in mind.
Winter’s Grasp
Freezes the opponent over.
It is a very simple ability and a perfect one, at that.
The only downside is the relatively high cost of this ability.
Winter’s Chill
This is the upgrade for the Winter’s Grasp.
It enriches the main ability by dealing AoE damage.
The opponents within close proximity of the target also take damage from frost.
Fade Step
Unleashes magic waves, which carry the caster over to a different spot.
trying to retreat quickly).
Frost Step
This is the upgrade for the Fade Step.
From this point on, the main ability becomes interest-worthy.
Mana Surge
Causes ice explosions at the moment of the destruction of barriers formed by the mage.
Additionally, it permanently increases the attribute of magic.
The abovementioned explosion freezes opponents over and makes it possible to cast another spell, without using up mana.
It is a good idea to get this ability, as long as you rely on barriers.
Winter Stillness
Activates meditation state, while in a standstill.
The state speeds up the mana regeneration rate and shortens cooldown on activated abilities.
Additionally, it permanently increases the attribute of Willpower.
I recommend that you get this ability, if you use frequently spells that deal damage from ice.
Wall of Ice
Forms a wall of ice.
in a narrow passage.
The upside is that the wall itself is sizeable.
Glacial Strength
This is the upgrade for the Wall of Ice.
This ability is similar to the mines, for the rogue.
At the same time, it is excellent and it freezes the opponent for 6 seconds.
Brittle Glyph
This is the upgrade for the Ice Mine.
This, of course, makes for the opponent to be easier to kill.
Additionally, it permanently increases the attribute of Willpower.
It is a perfect ability, which rewards you if you use ice spells.
Blizzard
Summons a blizzard that chills and weakens opponents.
The basic upside of this ability is that the area of its effect is as vast as 8 meters.
As a result, it is perfect for battles against multiple opponents.
Ice Storm
This is the upgrade for the Blizzard.
Summary:What is common for abilities in this category is that they deal damage from frost.
Veilstrike
Drives the nearby enemies into the ground.
This is an AoE ability, which gains in value only during major battles.
Punching Down
This is the upgrade for the Veilstrike.
It decreases the cost to use the main ability and additionally weakens the opponents driven into the ground.
Stonefist
Summons a stone that hits the target.
The opponent takes high damage to spirit.
Additionally, the stone repels the target, on impact.
It is a good ability to use.
Shatterstone
This is the upgrade for the Stonefist.
It enriches the main ability by an explosion on impact.
The explosion may weaken or debilitate, temporarily, the nearby enemies.
Restorative Veil
Improves on mana regeneration and permanently increases the attribute of magic.
You should take interest in this ability only if you use weakening spells on a regular basis.
Firestorm
Summons a meteorite rain.
This is an excellent ability.
Smothering Veil
Decreases damage dealt by weakened opponents and it permanently increases Willpower.
Take interest in this ability only if you use weakening spells on a regular basis.
Twisting Veil
Deals higher damage to the weakened opponents and permanently increases the attribute of magic.
Take interest in this ability only if you use weakening spells on a regular basis.
It is a good ability for neutralization of groups of opponents and for hindering their own attacks.
Shaken
This is the upgrade for the Pull of the Abyss.
I recommend that you get this upgrade, if only you like the main ability.
Thanks to this, you make the most of using them.
The unique item on the list is the Firestorm.
This one is a powerful ability that comes in handy in battles.
Horror
Summons ghosts that spread panic in the enemy ranks, in a given area.
Despair
This is the upgrade for the Horror.
Death Syphon
Regeneration of health points and mana, thanks to the opponents that die near you.
Also, it permanently increases the attribute of Constitution.
Blinding Terror
Deals higher damage to the panicked opponents and it permanently increases the attribute of magic.
Take interest in this ability only if you often use spells that induce panic in enemies.
Haste
The ability slows down the opponents, if activated.
Unfortunately, this ability uses Focus so, leave it for the longest and the most demanding battles.
Additionally, it permanently increases the attribute of Willpower.
The spirit remains in the battlefield for 10 seconds.
Spirit Mark
It summons a spirit that deals damage to spirit, to the targeted opponent.
Lingering Mark
This is the upgrade for the Spirit Mark.
It fortifies the last of the abovementioned, i.e.
the appearance of the enemy spirit.
Walking Bomb
Deals damage to spirit, to the target, over time.
After that, an explosion takes place.
This is one of the of the best abilities for attacking single strong opponents.
The damage to spirit itself is decent and, additionally, the explosion deals 600% of regular damage.
Virulent
This is the upgrade for the Walking Bomb.
This one is a must and a priority.
I recommend that you take interest in Spirit Mark, here.
Defending Blade
This is the upgrade for the Spirit Blade.
It is a “trade-off” key in of ability.
Fade Cloak
You surround yourself with the magic of the Veil itself.
For two seconds, you become invincible and you’re free to pass through enemies.
Decloaking Blast
This is the upgrade for the Fade Cloak.
It adds an offensive capability, i.e.
Additionally, there appears a healing glyph, next to the mage.
Inarguably, this is the best healing spell in the game, but it requires Focus.
Therefore, I recommend that you use it only when all the party members require healing.
Fade Shield
It fortifies the mage’s barrier, as he is attacked by opponents.
Additionally, it permanently increases the attribute of magic.
Consider getting this one, if you use barriers often.
Consider buying this ability if you use barriers often.
Knight Protector
The mage’s barriers take longer to decay and it permanently increases the attribute of Constitution.
Consider this purchase if you often use barriers.
Stasis Lock
This is the upgrade for the Disruption Field.
they will be nearly stopped).
Summary:Definitely, the best spell available for the Knight-Enchanter is Resurgence, i.e.
the only spell that requires Focus.
As for passive abilities, there are three that are attention-worthy, i.e.
Fade Shield, Veiled Riposte and Knight Protector, which are related to using barriers.
If you like using them, you’ve got the option to profit a lot.
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