These are two consecutive blows that deal 200% damage.

Skirmisher

U

This is the upgrade for the Flank Attack.

Twin Fangs

The Rogue performs an attack with both of the blades.

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Ripping Fangs

This is the upgrade for the Twin Fangs.

Bloodied Prey

P

You deal more damage to the opponent that has less health points left than you.

It also permanently increases the attribute of Cunning.

PC

The bonus to damage is quite good, although it may go up as little as 10 percent.

Riposte

you’re free to block the opponent’s attack and counter it.

Effortless Riposte

This is the upgrade for the Riposte.

PC

You should take interest in it, after you have learned the main ability well.

Successful performance of this ability is rewarded with the lack of the necessity to spend Stamina on the attack.

Dance of Death

The rogue receives Stamina back, thanks to killing opponents.

PC

It also permanently increases the attribute of Cunning.

Additionally, it permanently increases the attribute of Cunning.

Spinning Blades

It lands a chain of dagger slashes.

PC

In total, it is five attacks, where each one deals, nearly, 75% damage.

All in all, you should consider buying this ability, because you might quickly weaken your enemies then.

Neverending spin

This is the upgrade for the Spinning Blades.

PC

It allows you to land four extra blows, if they have been combined with the previous attacks.

Deathblow

The rogue attacks the opponent and receives an additional chance of attacking the wounded enemy.

Additionally, the strength of the attack depends on how much the opponent has been weakened.

PC

Thrill of Victory

This is the upgrade for the Deathblow.

It increases the bonus to damage, for the main ability.

Summary:The activated abilities in this category can be divided into two groups.

PC

The first one is sneak attacks and flanking attacks, or from behind.

The second group are the quick and risky chains of blows with daggers.

In this case, consider using Spinning Blades and Riposte.

PC

The majority of the enclosed locations that you explore, unfortunately, do not offer too many elevated spots.

First Blood

You deal more damage to opponents in their full health, or to the slightly wounded ones.

Also, it permanently increases the attribute of Dexterity.

PlayStation

Leaping Shot

You dive out and send a hail of arrows towards the opponents.

In total, the rogue shoots 12 arrows, where each deals a half of the standard damage.

Rolling Draw

This is the upgrade for the Leaping Shot.

Xbox

Long Shot

Shoots one powerful arrow.

It is a perfect ability against single, strong opponents.

Archer’s Lance

This is the upgrade for the Long Shot.

Dragon Age: Inquisition

Explosive Shot

Shoots an arrow that explodes on impact.

Chain reaction

This is the upgrade for the Explosive Shot.

It offers a high bonus to damage, which is determined by the numbers of the attacked opponents.

Strafing Shot

Faster movement while shooting and also, it permanently increases the attribute of Dexterity.

It recommend that you obtain this one, because you are harder to get, while remaining in movement.

Full Draw

Shoots one sluggish, very powerful shot.

It deals 800% of standard damage.

As a result, I recommend using this ability at the beginning of each battle.

Stunning Shot

This is the upgrade for the Full Draw.

If, however, you prefer to wound multiple enemies at once, pick Leaping Shot and Explosive shot.

Also, it is necessary that you unlock several of the available passive abilities.

Lost in the Shadows

You hide in shadows.

There are two ways to use this ability - to avoid being detected and to plan surprise attacks.

The only downside is that you leave the shadows, after attacking the opponent.

Stealth

This is the upgrade for the Lost in the Shadows.

Evasion

Provides a chance to evade and it permanently increases the attribute of Dexterity.

It is a good ability if your Rogue does not do that well in direct fight.

Evade

Dodges the opponent’s attack.

Hidden Step

This is the upgrade for Evade.

Knockout Powder

Throws a sleeping powder towards the opponents.

Deep Sleep

This is the upgrade for the Knockout Powder.

It extends the sleep by another 10 seconds and makes them wake up slower, after being attacked.

Both of these raise the usability of the ability considerably.

Additionally, it permanently increases Dexterity.

This ability harmonizes well with some of the Two Daggers category, e.g.

Shadow Strike

Launches a surprise attack.

By default, the attack deals 400% damage.

Quick Blade

This is the upgrade for the Shadow Strike.

It decreases the Stamina cost of the attack.

It also permanently increases the attribute of Cunning.

Summary:any of the activated abilities in this group considerably increase the rogue’s combat value.

Poisoned Weapons

Coats your weapon with a toxin.

Infected Wounds

This is the upgrade for the Poisoned Weapons.

Caltrops

Scatters spikes on the ground which wound and slow down the opponents.

Caltrops are distributed over the area of 3 meters and the slowing down effect is 25%.

The upside of the ability is that the caltrops remain in the battlefield for 30 seconds.

Tread Lightly

This is the upgrade for the Caltrops.

It expands the area from 3 to 5 meters.

Apart from that, the opponents are slowed down by another 25%.

Both of the bonuses considerably raise the usefulness of the ability.

Fighting Dirty

It extends the duration of toxins and sunder.

Also, it permanently increases the attribute of Dexterity.

Looked Like It Hurt

Regenerates Stamina thanks to critical hits and it permanently increases the attribute of Cunning.

The Stamina regeneration is of low value, because it regenerates the measly 10, per critical hit.

Explosive Toxin

The poisoned opponents that you kill, explode in a toxic cloud that holds for 8 seconds.

Additionally, it permanently increases the attribute of Dexterity.

Unlock this ability if you use both poisoning abilities on a regular basis.

Hook and Tackle

You hurl a hook towards the enemy and pull yourself towards him.

It Beats Walking

This is the upgrade for the Hook and Tackle.

It eliminates the Stamina cost on the main ability and also lifts cooldown.

Cheap Shot

Critical hits pierce armor of the opponents and sunder it.

Additionally, it permanently increases the attribute of Cunning.

Poison Cloud

You unleash a poison cloud.

It is 3 meters in diameter and it weakens all of the opponents within reach.

Contact Poison

This is the upgrade for the Poison Cloud.

In addition to that, the cooldown time on the main ability is shorter.

Throwing Blades

Tosses daggers towards the nearby enemies and tears their armors asunder.

In total, the rogue tosses four daggers.

Precision Targeting

This is the upgrade for the Throwing Blades.

The majority of the hinge on dealing damage to enemies, using toxin.

(Poisoned Weapons, Poison Cloud) and ripping through the armor (e.g.

Nevertheless, you should pick it only if it harmonizes well with your playing style.

In the case of passive abilities, it is also recommended to pick successive abilities with consideration.

It is worth considering, e.g.

the ones that fortify the potency of toxins or sundering, such as Fighting Dirty or Explosive Toxin.

Spike Trap

Sets a trap that launches the opponents into the air.

Watch Your Step

This is the upgrade for the Spike Trap.

Set Them Up

Increases damage dealt by traps, by another 25% and it permanently increases Willpower.

Hail of Arrows

Doubles the effect of all the archery-oriented abilities.

The important piece of information is that you need Focus to activate this ability.

Elemental Mines

Litters the battleground with elemental mines.

Throw Everything

This is the upgrade for the Elemental Mines.

It allows you to distribute more mines, around the battlefield, i.e.

as many as are allowed by the Stamina bar.

Just remember not to overdo and not to lose the ability to launch other Stamina-dependant attacks.

Fallback Plan

It sets lanterns that mark points of safe retreat, where you’re able to return.

This is quite unique an ability, which may prove useful during the more demanding battles.

It helps the rogue with daggers retreat quickly.

Remember that the retreat points remain active for a limited time.

Bait and Switch

This is the upgrade for the Fallback Plan.

Additionally, it permanently increases the attribute of Willpower.

Especially the former makes a difference, by strengthening the party considerably.

Summary:The Artificer has many interesting and helpful abilities to offer, both activated and passive.

As for passive abilities, especially the last two, e.g.

Take them Down and Tricks of the Trade deserve a mention.

Bitter Chill

This is the upgrade for the Flask of Frost.

Thanks to it, activating the main ability makes opponents attack the rogue.

Personally, I would recommend against taking unnecessary risk.

The repelling is a good way to avoid being surrounded, as the rogue, by stronger enemies.

Unquenchable Fires

This is the upgrade for the Flask of Fire.

Unfortunately, the ability is ineffective on healing potions, for which reason it definitely loses in its usefulness.

Thousand Cuts

Dashes towards the target and strikes a powerful blow.

This ability requires Focus so, leave it for the longest and the most demanding battles.

Additionally, it permanently increases the attribute of Dexterity.

Take interest in this ability, if you use potions often.

Killer’s Alchemy

A temporary bonus to damage, after any potion has been used.

Additionally, it permanently increases the attribute of Dexterity.

Flask of Lightning

Using a potion decreases the movement speed of everybody, apart from the rogue.

It is a strong effect, although it lasts only 5 seconds.

In spite of that, it is a helpful one, for landing some quick blows.

Quicksilver

This is the upgrade for the Flask of Lightning.

If you have obtained the main ability, you should get the upgrade also.

Summary:The rogue with Tempest definitely likes a quick shot.

Pick those of the abilities that fit your playing style and take a stab at upgrade the activated ones.

The only exception here is Thousand Cuts.

Hidden Blades

It sends a hail of blades towards the target.

The attacked opponent receives a total of three hits and takes 300% regular damage from each.

Overkill

This is the upgrade for the Hidden Blades.

It adds three extra hits.

Apart from that, it makes cooldown shorter.

It is a must.

Throatcutter

You deal more damage to the weakened enemies and it permanently increases the attribute of Dexterity.

I was Never Here

Automatically regenerates sneak-related abilities, at the moment, at which you kill an opponent.

Also, it permanently increases the attribute of Dexterity.

Knockout Bomb

Throws a bomb that puts enemies to sleep, for 10 seconds.

It is similar to Knockout powder in the Subterfuge category.

Just like in the case of that ability, remember that attacking the sleeping opponent wakes him up.

Comatose

This is the upgrade for the Knockout Bomb.

Cloak of the Shadows

Goes into sneak mode, with the entire party.

It is a powerful and, at the same time, the best ability in this category.

Its additional asset is that your allies remain in hiding even after they attack the opponent.

This ability requires Focus so, leave it for the longest and the most demanding battles.

Mark of death

Brands the opponent.

It is a powerful ability that is the most effective against tough and demanding opponents.

Mark of Doom

This is the upgrade for the Mark of death.

It provides you with increased damage and decreased strength of the branded opponent’s armor.

Summary:The assassin rogue can effectively kill, or at least maim enemies.

Also, the passive abilities here are very interesting and in several cases, they offer valuable bonuses.

What is meant here is, e.g.

Finally, also the Cloak of the Shadows deserves a mention.

Do not forget about this ability, because it will make winning battles easier.

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