The whole gameplay revolves around their survival.
Each of them has a separate set of special traits and skills.
Everyone copes with stress, some better than others, and gives way to emotions in a different manner.
After clicking on a duplicate, a window will appear containing detailed information regarding him.
Germs - Contains all data about diseases and poisoning.
All diseases are listed, and the probability of their appearance is listed in %.
Properties -This tab offers information concerning the last used machine/item of the chosen duplicate.
The tab contains detailed data such as weight of the item, temperature, name, etc.
You will most often be looking at the first tab -Info.
Hungry, Sore Back or Dirty.
Needs
Needs.
You will see a percentage value next to the majority of states.
Small triangles next to the numbers show you increases or decreases in the values.
If you hover over these values, you will see a small window detailing what affects a specific need.
Stress can be handled in several ways:
Take care of the appearance of the base.
In turn, dining space, massage tables or bedrooms should be well-decorated.
Sculptures, flowers vases or paintings can be placed wherever you see the need.
ensure they are first placed in these important rooms.
Then, place them in locations where duplicates often perform the same activities, e.g.
near the research station.
Clean up resources which are lying on the floor and build nice base tiles, e.g.
This is the only direct method, in the current version of the game.
By placing massage tables, it’s possible for you to allocate a duplicate for a massage session.
Contaminated water causes high stress increases.
Although in both cases it is still contaminated water, you must use theMopjob to clean up the place.
This is a factor you see while selecting the characters, but it affects the whole game.
It indicates what level of decor the environment that the duplicate is in should have.
If it is below this value, the stress levels will increase and vice versa.
Each duplicate has -25 points to decor expectations.
So a level 6 character has plus 30 to Decor expectations.
At level 10 the expectations rise by 50 points, granting an actual value of 25 points of decor.
Duplicates gain experience during the game and achieve higher levels, which makes their expectations increase.
Some special traits also affect this value.
Another important factor that influences the stress levels of your duplicants.
Each food and meal pop in has a quality.
They will be stressed if they are forced to consume meals below their expectations.
you’re free to avoid this situation by investing in agriculture and good meals.
There are two possible reactions, and a given duplicate will always show his anger in the same way.
Remember, that the response to stress does not reduce the level of stress.
You still need to tackle this issue, and lower the stress level.
Otherwise, the duplicate will give in to his emotions once again.
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