guides
Last update:11 May 2016
Duskwood
You’ll meet a dryad named Lyssa here.
She’ll take you for Garius' man, a warrior called Lorne.
We’ll get to that, meanwhile go to Ember.
Ember
Look around the area.
And so will the Quartermaster’s journal(2).
You’ll enter a quite large set of caves inhabited by goblins.
Just go to the South(2)and defeat some arachnids.
It should be no problem for you.
If you take it, all the goblins will attack you.
They’re not very strong, but quite capable in magical arts.
At(4)you’ll encounter a gigantic spider who’ll give a shot to communicate with you.
You’ll understand that he’s actually hungry and wants you to bring him some insects to eat.
Hey, you’re an RPG superhero, you should be used to such kind of tasks.
HINT: The spider’s quest is calledAn Overly Clever Arachnidand its target is closely related toBradbury’s Disappearance.
Leave through the exit that leads straight to Duskwood(5).
Head to a cave(2).
You’ll meet two gnomes by the entrance.
Talk to them and go inside.
When you reach the dead end, you’ll find Bradbury’s body.
It’ll turn out that the gnomes are actually werewolves.
They’ll surround you together with some overgrown wolves.
You’ll be seeing some more of him later.
Also, drop by Port Llast to tell Calindra about Bradbury’s fate.
Go back to Neverwinter.
You now have all the evidence you oughta proof your innocence.
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