More information can be found below.
The most basic and important buildings are power plants.
They will provide enough energy credits to run all your buildings and afford a large fleet.
Planet Unique is a category of buildings that can be situated only in one slot.
Two identical buildings can’t be constructed on the same planet.
It provides the minimal amount of food that is needed to develop your empire further.
You will be able to upgrade it when ten populations develop.
Neighboring effect will work only in the vertical and horizontal position.
Sooner or later, the building will be created on every planet that has 10 or more available slots.
Gives major bonuses to basic resources.
Upgrading this building will affect the overall development of the planet and let you upgrade other buildings.
Although it costs a lot, it will grant you profits in terms of resources and high neighboring effect.
You should build it as soon as possible.
Upgrade it when possible to gain even greater profit.
Build power stations in slots that provide passive income in the form of energy credits.
Such power plants are twice as productive as the traditional ones.
Remember about limited resources and make a run at use them as effectively as possible.
This way, you will receive more energy credits.
Mining data pipe
Comment
Depends on the bang out of resource
These buildings are a valuable source of resources.
You will probably depend on them in the early stages of the game.
Later on you won’t have to get rid of them, as they won’t generate any costs.
The upkeep is high, but you won’t conquer the galaxy without this resource.
Such buildings are expensive, so build them on planets with at least 10 slots devoted to mineral production.
Secure your Orillium source and use extra modifier that will increase Orillium production in the whole empire.
attempt to build mineral silos on new planets.
They don’t require any resources, so you might build as many as you like.
1 Energy
Such mining structures will be useful, especially at the beginning of the gameplay.
If you keep an appropriate energy balance, it’s possible for you to afford it.
In case of any trouble, it is best to shut down mining networks that provide the least income.
Before you build one, take food excess into account.
Frontier Clinic
habitability: +5%
This building plays a key role in the process of colonizing a planet.
It will allow you to produce a small excess of food, and affect planet modifier.
Thus, the population will develop faster.
It is especially useful when it comes to planets with climates very different from your home planet.
Each branch of science will require a separate lab that will grant you extra profits.
It will require a lot of energy, especially last upgrades.
Few labs in various sectors should be enough to improve your research.
Few labs in various sectors should be enough to improve your research speed.
Just remember that it requires a lot of energy.
Research Station
It is a solid source of research.
Use it to maximize profits.
One should build at least two academies in different parts of the empire.
it’s possible for you to recruit your army on one planet and send it to another one.
It will also improve overall happiness and decrease ethics divergence.
It’s best to rise the arena on planets that belonged to a different empire just recently.
It is best to activate one on a planet that is occupied by a fraction.
It is best to wait for an open conflict and investigate which planets are targets of enemy attack.
It’s best to build it on planets that strictly focus on military facilities and have the right modifiers.
One should build it on a planet where happiness does not reach the desired level.
Spaceport
Your primary defense of inhabited planets which can be used to increase the capacity of units.
There are six available upgrades.
It will reduce your fleet upkeep, and thus very important during war preparation.
Orbital hydroponic farms
Comment: a module that can save you a lot of trouble.
Furthermore, if farms get destroyed, famine can quickly become a major problem.
Especially useful for capitals and planets in the center of an open conflict.
Additional benefits will also be useful once your fleet moves out of the solar system.
Then, use this module on another planet and repeat the process until all the populations are fully developed.
Additional influence will let you use one of the slots for a different purpose and keep your income.
Remember that there isn’t much of this resource and it’s hard to find.
Additional influence will let you use one of the slots for a different purpose and keep your income.
Remember that there isn’t much of this resource and it’s hard to find.
It’s very expensive, but the provided benefits are enormous when compared to standard modifiers.
It’s crucial that each of the modules is placed on a different planet.
It’s practical in terms of module management and warfare.
The choice depends on specific units that you want to build and projects that you want get involved into.
Each ship that is produced in this spaceport will receive additional armor.
Another important module is the engineering bay that will greatly decrease ship upkeep.
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